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CONTRIBUTING.md

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# Contributing to Physically Based
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Contributions of all kinds are welcome such as pull requests and issues!
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Contributions of all kinds are welcome, such as pull requests and issues!
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If you have any questions or need guidance in addition to the guidelines outlined in this document, feel free to use the contact form at: [https://physicallybased.info/about/](https://physicallybased.info/about/)
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README.md

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# Physically Based
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A database of physically based values for CG artists.
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- [Materials](https://api.physicallybased.info/materials)
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- [Light sources](https://api.physicallybased.info/lightsources)
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- [Cameras](https://api.physicallybased.info/cameras)
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- Lenses (coming in v2)
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Ideally, the data is to be consumed by DCC applications in the form of presets and plug-ins, or any other form that makes sense.
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You can browse the database at https://physicallybased.info
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<p align="center">
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<picture>
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<source media="(prefers-color-scheme: dark)" srcset="https://physicallybased.info/images/meta/database-dark.jpg">
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<img alt="Screenshot of the web implementation" src="https://physicallybased.info/images/meta/database.jpg">
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<source media="(prefers-color-scheme: dark)" srcset="https://physicallybased.info/images/meta/database-dark.webp">
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<img alt="Screenshot of the web implementation" src="https://physicallybased.info/images/meta/database.webp">
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</picture>
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A database of physically based values for CG artists
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</p>
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## API
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Access the API here: [https://api.physicallybased.info](https://api.physicallybased.info)
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Read about how to contribute here: [CONTRIBUTING.md](CONTRIBUTING.md)
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Access the API and documentation at [https://api.physicallybased.info](https://api.physicallybased.info)
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## Implementations
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- Web [https://physicallybased.info](https://physicallybased.info) by [AntonPalmqvist](https://github.com/AntonPalmqvist)
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- Web [https://gkjohnson.github.io/three-gpu-pathtracer/example/bundle/materialDatabase.html](https://gkjohnson.github.io/three-gpu-pathtracer/example/bundle/materialDatabase.html) by [gkjohnson](https://github.com/gkjohnson)
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- Web [https://kwokcb.github.io/MaterialXLab/javascript/PhysicallyBasedMaterialX_out.html](https://kwokcb.github.io/MaterialXLab/javascript/PhysicallyBasedMaterialX_out.html) by [kwokcb](https://github.com/kwokcb)
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## Contribute
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Read about how to contribute here: [CONTRIBUTING.md](CONTRIBUTING.md)
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## License
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The database is made available under the [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/legalcode) license, which means you are free to use, modify, and distribute its content without any restrictions, even for commercial purposes.
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Shader ball used for renders is from [ASWF USD WG](https://github.com/usd-wg/assets/tree/main/full_assets/StandardShaderBall) licensed under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
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<!-- ## Shader Ball
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The shaderball scene used to render the images is available to download below.
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</table> -->
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## License Information
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The database is made available under the [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/legalcode) license, which means you are free to use, modify, and distribute its content without any restrictions, even for commercial purposes.
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Shader ball used for renders is from [ASWF USD WG](https://github.com/usd-wg/assets/tree/main/full_assets/StandardShaderBall) licensed under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)

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