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Copy file name to clipboardExpand all lines: include/nbl/asset/IMorphTargets.h
+9-4Lines changed: 9 additions & 4 deletions
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@@ -13,7 +13,7 @@ namespace nbl::asset
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// Unlike glTF we don't require same index buffers and maintaining isomorphisms between primitives/vertices in different geometries. But most of the use cases would have such mappings.
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// The semantics are really up to you, these are just collections of Geometries which can be swapped out or interpolated between.
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// Note: A LoD set can also be viewed as a morph shape per LoD, while a Motion Blur BLAS can be viewed as representing the interval between two Morph Targets.
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template<classBufferType>
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template<classGeometryCollection>
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classNBL_API2 IMorphTargets : public virtual core::IReferenceCounted
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{
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public:
@@ -54,10 +54,15 @@ class NBL_API2 IMorphTargets : public virtual core::IReferenceCounted
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