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Refactor WAL Replay Loop and Improve EOF Handling in ReplayCommand #1764
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Description
The ReplayCommand function, which processes WAL segments during recovery, currently uses an infinite for {} loop. This loop relies on checking for io.EOF as its primary exit condition, which is explicitly flagged in a TODO comment as needing a "more elegant solution" and "handled in a better way."
Relevant section of code is below
// TODO: Replace this infinite loop with a more elegant solution
for {
// Read CRC32 (4 bytes) + entrySize (4 bytes)
if _, err := io.ReadFull(reader, bb1h); err != nil {
// TODO: this terminating connection should be handled in a better way
// and the loop should not be infinite.
// Edge case: this EOF error can happen even in the next step when
// we are reading the WAL element from the file.
if err == io.EOF {
break
}
file.Close()
return fmt.Errorf("error reading WAL: %w", err)
}
- Refactor Loop Structure: Replace the for {} loop with a more idiomatic Go pattern for reading from an io.Reader until EOF.
- Explicit EOF Handling: Ensure io.EOF is handled precisely where it's expected – when no more full entries can be read. This means distinguishing between a clean end of file and an actual I/O error.
- Ensure better logging and error handling and stuff error message with segment name, byte offset etc. for better debugging.
Setup Instructions
- setup DiceDB server locally from the source - instructions
- setup DiceDB Go SDK locally from the source - instructions
- setup DiceDB CLI locally from the source - instructions
- refer to the
Pointing to local checked-outdicedb-gosection inREADME`.
Start the DiceDB server
$ go run main.go --log-level debug
Follow the contribution guidelines
These are general guidelines to follow before you submit a patch. Please mark them as done once you complete them
- please go through the CONTRIBUTING guide
- follow LOGGING best practices
- follow Golang best practices
- run
make linton your local copy of the codebase
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