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[Bug] UNIT_FIELD_FLAG_IMMUNE_TO_NPC causes creature to not attack #366

@tikki100

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@tikki100

Hi there!

TrinityCore here.

When setting a creatures unit_flags in either creature_template to 512 or through pUnit:SetUInt32Value(59, 512) the creature no longer attacks players. Instead, it just stands passively and takes damage.

When the creature is immune to NPC, it is supposed to ignore all NPCs around it but not players. My best bet is that this is caused by an error in the Eluna AI

local function Brain_GhoulOnSpawn(event, pUnit)
	pUnit:SetUInt32Value(59, 512)
	pUnit:SendUnitSay("Spawned",0)
end

RegisterCreatureEvent(50302, 5,Brain_GhoulOnSpawn)

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