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Description
In multistate mode and worldserver map update threads > 1, all exposed functions mutating group and guild are missing synchronization
I'm talking about actions whose regular ingame packet handlers are marked as THREADUNSAFE, forced to only ever happen in main thread such as:
- adding/removing group members
- changing leader
- converting to lfg/raid
- adding/removing guild members
- disbanding
- setting ranks
- changing bank text
Solution could be one of
- add synchronization (this is just bad)
- queue the code for later execution on world thread (queue itself must be threadsafe)
- just remove from registered functions on map bound lua state (maybe not very user friendly)
Rochet2 and Foereaper
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