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docs/gdevelop5/all-features/admob/reference.md

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docs/gdevelop5/all-features/advanced-window/reference.md

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docs/gdevelop5/all-features/advanced/reference.md

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@@ -7,40 +7,50 @@ Advanced control features for functions made with events.
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**Copy function parameter to variable**
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Copy a function parameter (also called "argument") to a variable. The parameter type must be a variable.
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??? quote "See parameters"
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??? quote "See parameters & details"
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- Parameter 0 (🔤 Function Parameter Name (String)): Parameter name
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- Parameter 1: 🗄️ Any variable
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> Technical note: this action internal type (in GDevelop JSON) is `CopyArgumentToVariable2`.
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**Copy variable to function parameter**
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Copy a variable to function parameter (also called "argument"). The parameter type must be a variable.
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- Parameter 0 (🔤 Function Parameter Name (String)): Parameter name
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- Parameter 1: 🗄️ Any variable
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> Technical note: this action internal type (in GDevelop JSON) is `CopyVariableToArgument2`.
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**Set condition return value**
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Set the return value of the Condition events function to either true (condition will pass) or false.
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- Parameter 0 (❓ True or False): Should the condition be true or false?
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> Technical note: this action internal type (in GDevelop JSON) is `SetReturnBoolean`.
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**Set number return value**
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Set the return value of the events function to the specified number (to be used with "Expression" functions).
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- Parameter 0 (🔢 Number): The number to be returned
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> Technical note: this action internal type (in GDevelop JSON) is `SetReturnNumber`.
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**Set text return value**
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Set the return value of the events function to the specified text (to be used with "String Expression" functions).
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- Parameter 0 (string): The text to be returned
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> Technical note: this action internal type (in GDevelop JSON) is `SetReturnString`.
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docs/gdevelop5/all-features/animatable-capability/reference.md

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@@ -13,117 +13,141 @@ Actions and conditions for objects having animations (sprite, 3D models...)..
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**Pause the animation**
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Pause the animation of the object.
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- Parameter 0: 👾 Object
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- Parameter 1: 🧩 Behavior
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> Technical note: this action internal type (in GDevelop JSON) is `AnimatableCapability::AnimatableBehavior::PauseAnimation`.
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**Resume the animation**
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Resume the animation of the object.
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- Parameter 0: 👾 Object
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- Parameter 1: 🧩 Behavior
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> Technical note: this action internal type (in GDevelop JSON) is `AnimatableCapability::AnimatableBehavior::PlayAnimation`.
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**Animation elapsed time**
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Change the elapsed time from the beginning of the animation (in seconds).
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- Parameter 0: 👾 Object
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- Parameter 1: 🧩 Behavior
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- Parameter 2: 🟰 Operator
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- Parameter 3 (🔢 Number): Elapsed time (in seconds)
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> Technical note: this action internal type (in GDevelop JSON) is `AnimatableCapability::AnimatableBehavior::SetElapsedTime`.
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**Animation (by number)**
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Change the animation played by the object using the animation number (from the animations list).
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- Parameter 0: 👾 Object
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- Parameter 1: 🧩 Behavior
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- Parameter 2: 🟰 Operator
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- Parameter 3 (🔢 Number): Animation index
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> Technical note: this action internal type (in GDevelop JSON) is `AnimatableCapability::AnimatableBehavior::SetIndex`.
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**Animation (by name)**
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Change the animation played by the object using the name of the animation.
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- Parameter 0: 👾 Object
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- Parameter 1: 🧩 Behavior
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- Parameter 2: 🟰 Operator
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- Parameter 3: 🔤 Object Animation Name (String)
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> Technical note: this action internal type (in GDevelop JSON) is `AnimatableCapability::AnimatableBehavior::SetName`.
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**Animation speed scale**
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Change the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).
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- Parameter 0: 👾 Object
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- Parameter 1: 🧩 Behavior
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- Parameter 2: 🟰 Operator
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- Parameter 3 (🔢 Number): Speed scale
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> Technical note: this action internal type (in GDevelop JSON) is `AnimatableCapability::AnimatableBehavior::SetSpeedScale`.
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### Behavior conditions
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**Animation elapsed time**
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Compare the elapsed time from the beginning of the animation (in seconds).
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- Parameter 0: 👾 Object
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- Parameter 1: 🧩 Behavior
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- Parameter 2: 🟰 Relational operator
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- Parameter 3 (🔢 Number): Elapsed time (in seconds)
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> Technical note: this condition internal type (in GDevelop JSON) is `AnimatableCapability::AnimatableBehavior::ElapsedTime`.
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**Animation finished**
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Check if the animation being played by the Sprite object is finished.
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- Parameter 0: 👾 Object
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> Technical note: this condition internal type (in GDevelop JSON) is `AnimatableCapability::AnimatableBehavior::HasAnimationEnded`.
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**Animation (by number)**
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Compare the animation played by the object using the animation number (from the animations list).
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- Parameter 0: 👾 Object
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- Parameter 1: 🧩 Behavior
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- Parameter 2: 🟰 Relational operator
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- Parameter 3 (🔢 Number): Animation index
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> Technical note: this condition internal type (in GDevelop JSON) is `AnimatableCapability::AnimatableBehavior::Index`.
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**Animation paused**
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Check if the animation of an object is paused.
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- Parameter 0: 👾 Object
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- Parameter 1: 🧩 Behavior
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> Technical note: this condition internal type (in GDevelop JSON) is `AnimatableCapability::AnimatableBehavior::IsAnimationPaused`.
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**Animation (by name)**
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Compare the animation played by the object using the name of the animation.
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- Parameter 0: 👾 Object
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- Parameter 1: 🧩 Behavior
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- Parameter 2: 🟰 Relational operator
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- Parameter 3: 🔤 Object Animation Name (String)
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> Technical note: this condition internal type (in GDevelop JSON) is `AnimatableCapability::AnimatableBehavior::Name`.
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**Animation speed scale**
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Compare the animation speed scale (1 = the default speed, >1 = faster and <1 = slower).
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- Parameter 0: 👾 Object
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- Parameter 1: 🧩 Behavior
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- Parameter 2: 🟰 Relational operator
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- Parameter 3 (🔢 Number): Speed scale
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> Technical note: this condition internal type (in GDevelop JSON) is `AnimatableCapability::AnimatableBehavior::SpeedScale`.
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### Behavior expressions
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| Expression | Description | |

docs/gdevelop5/all-features/async/reference.md

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**End asynchronous function**
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Mark an asynchronous function as finished. This will allow the actions and subevents following it to be run.
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There are no parameters to set for this action.
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> Technical note: parameter 0 is an internal parameter handled by GDevelop.
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> Technical note: this action internal type (in GDevelop JSON) is `BuiltinAsync::ResolveAsyncEventsFunction`.
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