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Update JPrefab.cs
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  • UnityProject/HotUpdateScripts/JEngine/Core

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UnityProject/HotUpdateScripts/JEngine/Core/JPrefab.cs

Lines changed: 12 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -38,28 +38,33 @@ public class JPrefab: IDisposable
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/// 从热更资源里读取prefab
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/// </summary>
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/// <param name="path"></param>
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public JPrefab(string path, bool async = false) : this(path, async, null)
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public JPrefab(string path, bool async = false) : this(path, null, async, null)
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{
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}
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/// <summary>
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/// Load a prefab from hot update resources (async)
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/// 从热更资源里读取prefab (异步)
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/// Load a prefab from hot update resources
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/// 从热更资源里读取prefab
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/// </summary>
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/// <param name="path"></param>
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/// <param name="complete">Action<bool,JPrefab>, success 与 JPrefab</param>
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public JPrefab(string path, Action<bool, JPrefab> complete = null) : this(path, true, complete)
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public JPrefab(string path, string package, bool async = false) : this(path, package, async, null)
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{
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}
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public JPrefab(string path,string package, Action<bool, JPrefab> complete = null) : this(path,package, true, complete)
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/// <summary>
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/// Load a prefab from hot update resources (async)
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/// 从热更资源里读取prefab (异步)
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/// </summary>
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/// <param name="path"></param>
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/// <param name="complete">Action<bool,JPrefab>, success 与 JPrefab</param>
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public JPrefab(string path, Action<bool, JPrefab> complete = null) : this(path, null, true, complete)
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{
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}
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public JPrefab(string path, bool async, Action<bool, JPrefab> complete) : this(path,null, true, complete)
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public JPrefab(string path,string package, Action<bool, JPrefab> complete = null) : this(path,package, true, complete)
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{
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}

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