You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jul 13, 2021. It is now read-only.
uv =push!(atlas.rectangle_packer, rect) #find out where to place the rectangle
245
253
uv ==nothing&&error("texture atlas is too small. Resizing not implemented yet. Please file an issue at GLVisualize if you encounter this") #TODO resize surface
246
254
atlas.data[uv.area] = sd
247
255
for f in font_render_callbacks
248
256
f(sd, uv.area)
249
257
end
250
-
uv.area, extent, Vec2f0(size(bitmap)) ./ downsample, pad
258
+
uv.area, extent, Vec2f0(size(bitmap)) ./(downsample), pad
0 commit comments