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| 1 | +<!-- |
| 2 | +Copyright (c) 2021 The Khronos Group Inc. |
| 3 | +Use of this source code is governed by an MIT-style license that can be |
| 4 | +found in the LICENSE.txt file. |
| 5 | +--> |
| 6 | + |
| 7 | +<!DOCTYPE html> |
| 8 | +<html> |
| 9 | +<head> |
| 10 | +<meta charset="utf-8"> |
| 11 | +<title>WebGL 2 Blend Integer Conformance Tests</title> |
| 12 | +<link rel="stylesheet" href="../../resources/js-test-style.css" /> |
| 13 | +<script src="../../js/js-test-pre.js"></script> |
| 14 | +<script src="../../js/webgl-test-utils.js"></script> |
| 15 | +</head> |
| 16 | +<body> |
| 17 | +<div id="description"></div> |
| 18 | +<div id="console"></div> |
| 19 | +<script id="outputVertexShader" type="x-shader/x-vertex"> |
| 20 | +#version 300 es |
| 21 | +in vec4 vPosition; |
| 22 | +void main() |
| 23 | +{ |
| 24 | + gl_Position = vPosition; |
| 25 | +} |
| 26 | +</script> |
| 27 | +<script id="outputFragmentShaderSigned" type="x-shader/x-fragment"> |
| 28 | +#version 300 es |
| 29 | +layout(location = 1) out highp vec4 o_drawBuffer1; |
| 30 | +layout(location = 2) out highp ivec4 o_drawBuffer2; |
| 31 | +layout(location = 3) out highp vec4 o_drawBuffer3; |
| 32 | +void main(void) |
| 33 | +{ |
| 34 | + o_drawBuffer1 = vec4(0, 0, 0, 0); |
| 35 | + o_drawBuffer2 = ivec4(0, 0, 0, 0); |
| 36 | + o_drawBuffer3 = vec4(0, 0, 0, 0); |
| 37 | +} |
| 38 | +</script> |
| 39 | +<script id="outputFragmentShaderUnsigned" type="x-shader/x-fragment"> |
| 40 | + #version 300 es |
| 41 | + layout(location = 1) out highp vec4 o_drawBuffer1; |
| 42 | + layout(location = 2) out highp uvec4 o_drawBuffer2; |
| 43 | + layout(location = 3) out highp vec4 o_drawBuffer3; |
| 44 | + void main(void) |
| 45 | + { |
| 46 | + o_drawBuffer1 = vec4(0, 0, 0, 0); |
| 47 | + o_drawBuffer2 = uvec4(0, 0, 0, 0); |
| 48 | + o_drawBuffer3 = vec4(0, 0, 0, 0); |
| 49 | + } |
| 50 | + </script> |
| 51 | + |
| 52 | +<script> |
| 53 | +"use strict"; |
| 54 | +description("This test verifies correct behavior of min/max blending operations on integer attachments."); |
| 55 | + |
| 56 | +debug(""); |
| 57 | + |
| 58 | +const wtu = WebGLTestUtils; |
| 59 | +const gl = wtu.create3DContext(null, undefined, 2); |
| 60 | + |
| 61 | +if (!gl) { |
| 62 | + testFailed("WebGL context does not exist"); |
| 63 | +} else { |
| 64 | + testPassed("WebGL context exists"); |
| 65 | + |
| 66 | + debug("") |
| 67 | + debug("GL_MIN"); |
| 68 | + runTest(false, gl.MIN); |
| 69 | + runTest(true, gl.MIN); |
| 70 | + |
| 71 | + debug("") |
| 72 | + debug("GL_MAX"); |
| 73 | + runTest(false, gl.MAX); |
| 74 | + runTest(true, gl.MAX); |
| 75 | +} |
| 76 | + |
| 77 | +function compareValue(value, attachment, isSigned) { |
| 78 | + const pixel = isSigned ? new Int32Array(4) : new Uint32Array(4); |
| 79 | + gl.readBuffer(attachment); |
| 80 | + gl.readPixels(0, 0, 1, 1, gl.RGBA_INTEGER, isSigned ? gl.INT : gl.UNSIGNED_INT, pixel); |
| 81 | + let pass = true; |
| 82 | + for (let i = 0; i < 4; i++) { |
| 83 | + if (value[i] != pixel[i]) { |
| 84 | + testFailed(`Read value of channel ${i} should be ${pixel[i]}, was ${value[i]}.`); |
| 85 | + pass = false; |
| 86 | + } |
| 87 | + } |
| 88 | + return pass; |
| 89 | +} |
| 90 | + |
| 91 | +function runTest(isSigned, operation) { |
| 92 | + gl.viewport(0, 0, 1, 1); |
| 93 | + gl.disable(gl.BLEND); |
| 94 | + |
| 95 | + const program = wtu.setupProgram(gl, |
| 96 | + ["outputVertexShader", |
| 97 | + isSigned ? "outputFragmentShaderSigned" : "outputFragmentShaderUnsigned"], |
| 98 | + ['vPosition'], [0]); |
| 99 | + const quadParameters = wtu.setupUnitQuad(gl, 0, 1); |
| 100 | + |
| 101 | + // Setup render targets |
| 102 | + const fb = gl.createFramebuffer(); |
| 103 | + gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
| 104 | + |
| 105 | + const rb1 = gl.createRenderbuffer(); |
| 106 | + gl.bindRenderbuffer(gl.RENDERBUFFER, rb1); |
| 107 | + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, 50, 50); |
| 108 | + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.RENDERBUFFER, rb1); |
| 109 | + |
| 110 | + const rb2 = gl.createRenderbuffer(); |
| 111 | + gl.bindRenderbuffer(gl.RENDERBUFFER, rb2); |
| 112 | + gl.renderbufferStorage(gl.RENDERBUFFER, isSigned ? gl.RGBA32I : gl.RGBA32UI, 50, 50); |
| 113 | + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT2, gl.RENDERBUFFER, rb2); |
| 114 | + |
| 115 | + const rb3 = gl.createRenderbuffer(); |
| 116 | + gl.bindRenderbuffer(gl.RENDERBUFFER, rb3); |
| 117 | + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, 50, 50); |
| 118 | + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT3, gl.RENDERBUFFER, rb3); |
| 119 | + |
| 120 | + gl.drawBuffers([gl.NONE, gl.COLOR_ATTACHMENT1, gl.COLOR_ATTACHMENT2, gl.COLOR_ATTACHMENT3]); |
| 121 | + |
| 122 | + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Pipeline setup complete."); |
| 123 | + |
| 124 | + if (isSigned) { |
| 125 | + const clearValue = new Int32Array([-1, 2, -3, 4]); |
| 126 | + gl.clearBufferiv(gl.COLOR, 2, clearValue); |
| 127 | + if (compareValue(clearValue, gl.COLOR_ATTACHMENT2, isSigned)) { |
| 128 | + testPassed("Signed clear passed."); |
| 129 | + } else { |
| 130 | + testFailed("Signed clear failed."); |
| 131 | + } |
| 132 | + } else { |
| 133 | + const clearValue = new Uint32Array([1, 2, 3, 4]); |
| 134 | + gl.clearBufferuiv(gl.COLOR, 2, clearValue); |
| 135 | + if (compareValue(clearValue, gl.COLOR_ATTACHMENT2, isSigned)) { |
| 136 | + testPassed("Unsigned clear passed."); |
| 137 | + } else { |
| 138 | + testFailed("Unsigned clear failed."); |
| 139 | + } |
| 140 | + } |
| 141 | + |
| 142 | + gl.blendEquation(operation); |
| 143 | + gl.enable(gl.BLEND); |
| 144 | + |
| 145 | + wtu.drawUnitQuad(gl); |
| 146 | + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Draw complete."); |
| 147 | + |
| 148 | + if (isSigned) { |
| 149 | + const drawValue = new Int32Array([0, 0, 0, 0]); |
| 150 | + if (compareValue(drawValue, gl.COLOR_ATTACHMENT2, isSigned)) { |
| 151 | + testPassed("Signed draw passed."); |
| 152 | + } else { |
| 153 | + testFailed("Signed draw failed."); |
| 154 | + } |
| 155 | + } else { |
| 156 | + const drawValue = new Uint32Array([0, 0, 0, 0]); |
| 157 | + if (compareValue(drawValue, gl.COLOR_ATTACHMENT2, isSigned)) { |
| 158 | + testPassed("Unsigned draw passed."); |
| 159 | + } else { |
| 160 | + testFailed("Unsigned draw failed."); |
| 161 | + } |
| 162 | + } |
| 163 | + gl.deleteRenderbuffer(rb1); |
| 164 | + gl.deleteRenderbuffer(rb2); |
| 165 | + gl.deleteRenderbuffer(rb3); |
| 166 | + gl.deleteFramebuffer(fb); |
| 167 | + gl.deleteProgram(program); |
| 168 | +} |
| 169 | + |
| 170 | +debug(""); |
| 171 | +var successfullyParsed = true; |
| 172 | +</script> |
| 173 | +<script src="../../js/js-test-post.js"></script> |
| 174 | + |
| 175 | +</body> |
| 176 | +</html> |
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