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"description": ["If true, the float will be animated."],
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"uiName": "Enabled",
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"type": "bool",
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"default": true,
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"optional": true
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"optional": true,
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"uiName": "Enabled"
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},
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"initialValue": {
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"description": ["The value at time t=0."],
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"uiName": "Initial Value",
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"type": "float",
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"default": 0.000000
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"default": 0.000000,
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"uiName": "Initial Value"
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},
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"finalValue": {
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"description": ["The value at time t=duration."],
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"uiName": "Final Value",
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"type": "float",
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"default": 1.000000
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"default": 1.000000,
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"uiName": "Final Value"
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},
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"duration": {
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"description": ["How long it takes to animate from initial value to final value, in seconds."],
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"uiName": "Duration",
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"type": "float",
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"default": 1.000000
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"default": 1.000000,
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"uiName": "Duration"
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},
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"loopingType": {
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"description": ["What happens when the float reaches the final value.\nAllowed values: - Continue: The value will continue accumulating (a linear animation will preserve the velocity).\n - Freeze: The value will freeze at the final value.\n - Loop: The value will return to the initial value.\n - PingPong: The value will play in reverse until it reaches the initial value, then loop.\n "],
"description": ["How the float will change over time.\nAllowed values: - Bounce: Bouncy, playful motion.\n - Cubic: The float will change in a cubic curve over time.\n - EaseIn: The float will start slow, then accelerate.\n - EaseInOut: The float will start slow, accelerate, then decelerate.\n - EaseOut: The float will start fast, then decelerate.\n - Elastic: Spring-like motion.\n - Exponential: Dramatic acceleration effect.\n - Linear: The float will have a constant velocity.\n - Sine: Smooth, natural motion using sine wave.\n "],
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