Commit c5f0174
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Fixed unmarked non-uniform resource access while rendering particles. Other minor fixes and polish.
* Disabled the groupshared optimization for `LightLinkedListStats.cs.hlsl` on all GPUs rather than just Intel. Saw issues with it on AMD as well, need to investigate more.
* Switched to a more typical B8G8R8A8_UNORM swapchain, the R16G16B16A16_FLOAT caused issues on my laptop. (It seemingly can't decide whether to present it as sRGB or linear.)
* Fixed the velocity direction bias getting clamped to 0 in the particle system editor and added the missing label for spawn point variance.1 parent b06a9ad commit c5f0174
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