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Prerelease version 0.4.0
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README.md

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@@ -4,7 +4,7 @@ A tilemap editor for [pokecrystal](https://github.com/pret/pokecrystal), [pokere
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Inspired by [GSC Town Map Editor](https://hax.iimarckus.org/topic/97/) and [Karteneditor](https://i.imgur.com/70jDfdM.png), but implemented with C++ and [FLTK](http://www.fltk.org/), and with support for tilemaps beyond the Town Map.
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Latest prerelease: [**0.3.0**](https://github.com/Rangi42/tilemap-studio/releases/tag/v0.3.0)
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Latest prerelease: [**0.4.0**](https://github.com/Rangi42/tilemap-studio/releases/tag/v0.4.0)
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Follow the steps in [INSTALL.md](INSTALL.md) to install the release copy of Tilemap Studio, or the longer instructions to build it yourself from source.
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TODO.md

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## Features
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* **Generate tilemaps and tilesets from images**
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* Support offset and length when adding tileset images
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* Export all tilesets as a .tileset file
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* **Image to Tiles:** Generate tilemaps and tilesets from images
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* **Partial tilesets:** Support offset and length when adding tileset images
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* **.tileset files:** Read and export lists of images with start+offset+length values
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* Native-looking build on Mac OS X (involves publishing an app bundle release, and using the system menu bar)
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* Scale the UI for high-DPI displays
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* Generate tilemap images from the command line

src/main-window.cpp

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#include "help.html" // a C++11 raw string literal
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);
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// TODO: enable Image to Tiles
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_image_to_tiles_tb->hide();
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const_cast<Fl_Menu_Item *>(_menu_bar->find_item((Fl_Callback *)image_to_tiles_cb))->deactivate();
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update_recent_tilemaps();
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update_recent_tilesets();
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update_tilemap_metadata();

src/version.h

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#ifndef VERSION_H
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#define VERSION_H
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#define PROGRAM_VERSION 0,3,0
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#define PROGRAM_VERSION 0,4,0
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#ifdef _DEBUG
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#define PROGRAM_VERSION_STRING "0.3.0 [DEBUG]"
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#define PROGRAM_VERSION_STRING "0.4.0 [DEBUG]"
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#else
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#define PROGRAM_VERSION_STRING "0.3.0"
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#define PROGRAM_VERSION_STRING "0.4.0"
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#endif
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#ifdef _WIN32

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