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Prerelease version 0.2.0
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README.md

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Inspired by [GSC Town Map Editor](https://hax.iimarckus.org/topic/97/) and [Karteneditor](https://i.imgur.com/70jDfdM.png), but implemented with C++ and [FLTK](http://www.fltk.org/), and with support for tilemaps beyond the Town Map.
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Latest prerelease: [**0.1.0**](https://github.com/Rangi42/tilemap-studio/releases/tag/v0.1.0)
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Latest prerelease: [**0.2.0**](https://github.com/Rangi42/tilemap-studio/releases/tag/v0.2.0)
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Follow the steps in [INSTALL.md](INSTALL.md) to install the release copy of Tilemap Studio, or the longer instructions to build it yourself from source.
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TODO.md

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* **Load tileset graphics** (support GIF, BMP, 1BPP, 2BPP, and LZ-compressed BPP)
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* **Generate tilemaps and tilesets from images**
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* Support SGB border tilemaps (interlaced tile IDs and attributes)
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* Native-looking build on Mac OS X (involves publishing an app bundle release, and using the system menu bar)
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* Scale the UI for high-DPI displays
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* Generate tilemap images from the command line

src/version.h

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#ifndef VERSION_H
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#define VERSION_H
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#define PROGRAM_VERSION 0,1,0
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#define PROGRAM_VERSION 0,2,0
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#ifdef _DEBUG
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#define PROGRAM_VERSION_STRING "0.1.0 [DEBUG]"
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#define PROGRAM_VERSION_STRING "0.2.0 [DEBUG]"
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#else
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#define PROGRAM_VERSION_STRING "0.1.0"
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#define PROGRAM_VERSION_STRING "0.2.0"
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#endif
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#ifdef _WIN32

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