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Version 2.1.1
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README.md

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Inspired by tools like [Tilemap Creator](https://github.com/erandis-vol/Tilemap-Creator), [NTME](https://www.pokecommunity.com/showthread.php?t=149454), [GSC Town Map Editor](https://hax.iimarckus.org/topic/97/) and [Karteneditor](https://i.imgur.com/70jDfdM.png), but implemented with C++ and [FLTK](http://www.fltk.org/), and with support for multi-platform tilemaps as well as Pokémon-specific formats.
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Latest release: [**2.1.0**](https://github.com/Rangi42/tilemap-studio/releases/tag/v2.1.0)
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Latest release: [**2.1.1**](https://github.com/Rangi42/tilemap-studio/releases/tag/v2.1.1)
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Follow the steps in [INSTALL.md](INSTALL.md) to install the release copy of Tilemap Studio, or the longer instructions to build it yourself from source.
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screenshot.png

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src/version.h

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#ifndef VERSION_H
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#define VERSION_H
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#define PROGRAM_VERSION 2,1,0
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#define PROGRAM_VERSION 2,1,1
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#ifdef _DEBUG
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#define PROGRAM_VERSION_STRING "2.1.0 [DEBUG]"
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#define PROGRAM_VERSION_STRING "2.1.1 [DEBUG]"
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#else
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#define PROGRAM_VERSION_STRING "2.1.0"
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#define PROGRAM_VERSION_STRING "2.1.1"
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#endif
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#ifdef _WIN32

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