@@ -16,37 +16,37 @@ public interface IRenderTarget
1616        /// Size of the rendering region of the target 
1717        /// </summary> 
1818        //////////////////////////////////////////////////////////// 
19-         Vector2u  Size  {  get ;  } 
19+         public   Vector2u  Size  {  get ;  } 
2020
2121        //////////////////////////////////////////////////////////// 
2222        /// <summary> 
2323        /// Tell if the render target will use sRGB encoding when drawing on it 
2424        /// </summary> 
2525        //////////////////////////////////////////////////////////// 
26-         bool  IsSrgb  {  get ;  } 
26+         public   bool  IsSrgb  {  get ;  } 
2727
2828        //////////////////////////////////////////////////////////// 
2929        /// <summary> 
3030        /// Default view of the target 
3131        /// </summary> 
3232        //////////////////////////////////////////////////////////// 
33-         View  DefaultView  {  get ;  } 
33+         public   View  DefaultView  {  get ;  } 
3434
3535        //////////////////////////////////////////////////////////// 
3636        /// <summary> 
3737        /// Return the current active view 
3838        /// </summary> 
3939        /// <returns>The current view</returns> 
4040        //////////////////////////////////////////////////////////// 
41-         View  GetView ( ) ; 
41+         public   View  GetView ( ) ; 
4242
4343        //////////////////////////////////////////////////////////// 
4444        /// <summary> 
4545        /// Change the current active view 
4646        /// </summary> 
4747        /// <param name="view">New view</param> 
4848        //////////////////////////////////////////////////////////// 
49-         void  SetView ( View  view ) ; 
49+         public   void  SetView ( View  view ) ; 
5050
5151        //////////////////////////////////////////////////////////// 
5252        /// <summary> 
@@ -55,7 +55,7 @@ public interface IRenderTarget
5555        /// <param name="view">Target view</param> 
5656        /// <returns>Viewport rectangle, expressed in pixels in the current target</returns> 
5757        //////////////////////////////////////////////////////////// 
58-         IntRect  GetViewport ( View  view ) ; 
58+         public   IntRect  GetViewport ( View  view ) ; 
5959
6060        //////////////////////////////////////////////////////////// 
6161        /// <summary> 
@@ -69,7 +69,7 @@ public interface IRenderTarget
6969        /// <param name="view">The view for which we want to compute the scissor rectangle</param> 
7070        /// <returns>Scissor rectangle, expressed in pixels</returns> 
7171        //////////////////////////////////////////////////////////// 
72-         IntRect  GetScissor ( View  view ) ; 
72+         public   IntRect  GetScissor ( View  view ) ; 
7373
7474        //////////////////////////////////////////////////////////// 
7575        /// <summary> 
@@ -84,7 +84,7 @@ public interface IRenderTarget
8484        /// <param name="point">Pixel to convert</param> 
8585        /// <returns>The converted point, in "world" coordinates</returns> 
8686        //////////////////////////////////////////////////////////// 
87-         Vector2f  MapPixelToCoords ( Vector2i  point ) ; 
87+         public   Vector2f  MapPixelToCoords ( Vector2i  point ) ; 
8888
8989        //////////////////////////////////////////////////////////// 
9090        /// <summary> 
@@ -112,7 +112,7 @@ public interface IRenderTarget
112112        /// <param name="view">The view to use for converting the point</param> 
113113        /// <returns>The converted point, in "world" coordinates</returns> 
114114        //////////////////////////////////////////////////////////// 
115-         Vector2f  MapPixelToCoords ( Vector2i  point ,  View  view ) ; 
115+         public   Vector2f  MapPixelToCoords ( Vector2i  point ,  View  view ) ; 
116116
117117        //////////////////////////////////////////////////////////// 
118118        /// <summary> 
@@ -127,7 +127,7 @@ public interface IRenderTarget
127127        /// <param name="point">Point to convert</param> 
128128        /// <returns>The converted point, in target coordinates (pixels)</returns> 
129129        //////////////////////////////////////////////////////////// 
130-         Vector2i  MapCoordsToPixel ( Vector2f  point ) ; 
130+         public   Vector2i  MapCoordsToPixel ( Vector2f  point ) ; 
131131
132132        //////////////////////////////////////////////////////////// 
133133        /// <summary> 
@@ -151,22 +151,22 @@ public interface IRenderTarget
151151        /// <param name="view">The view to use for converting the point</param> 
152152        /// <returns>The converted point, in target coordinates (pixels)</returns> 
153153        //////////////////////////////////////////////////////////// 
154-         Vector2i  MapCoordsToPixel ( Vector2f  point ,  View  view ) ; 
154+         public   Vector2i  MapCoordsToPixel ( Vector2f  point ,  View  view ) ; 
155155
156156        //////////////////////////////////////////////////////////// 
157157        /// <summary> 
158158        /// Clear the entire target with black color 
159159        /// </summary> 
160160        //////////////////////////////////////////////////////////// 
161-         void  Clear ( ) ; 
161+         public   void  Clear ( ) ; 
162162
163163        //////////////////////////////////////////////////////////// 
164164        /// <summary> 
165165        /// Clear the entire target with a single color 
166166        /// </summary> 
167167        /// <param name="color">Color to use to clear the window</param> 
168168        //////////////////////////////////////////////////////////// 
169-         void  Clear ( Color  color ) ; 
169+         public   void  Clear ( Color  color ) ; 
170170
171171        //////////////////////////////////////////////////////////// 
172172        /// <summary> 
@@ -177,7 +177,7 @@ public interface IRenderTarget
177177        /// </summary> 
178178        /// <param name="stencilValue">Stencil value to clear to</param> 
179179        //////////////////////////////////////////////////////////// 
180-         void  ClearStencil ( StencilValue  stencilValue ) ; 
180+         public   void  ClearStencil ( StencilValue  stencilValue ) ; 
181181
182182        //////////////////////////////////////////////////////////// 
183183        /// <summary> 
@@ -186,18 +186,18 @@ public interface IRenderTarget
186186        /// The specified stencil value is truncated to the bit 
187187        /// width of the current stencil buffer. 
188188        /// </summary> 
189-         /// <param name="color">Fill color to use to clear the render target</param>   
189+         /// <param name="color">Fill color to use to clear the render target</param> 
190190        /// <param name="stencilValue">Stencil value to clear to</param> 
191191        //////////////////////////////////////////////////////////// 
192-         void  Clear ( Color  color ,  StencilValue  stencilValue ) ; 
192+         public   void  Clear ( Color  color ,  StencilValue  stencilValue ) ; 
193193
194194        //////////////////////////////////////////////////////////// 
195195        /// <summary> 
196196        /// Draw a drawable object to the render-target, with default render states 
197197        /// </summary> 
198198        /// <param name="drawable">Object to draw</param> 
199199        //////////////////////////////////////////////////////////// 
200-         void  Draw ( IDrawable  drawable ) ; 
200+         public   void  Draw ( IDrawable  drawable ) ; 
201201
202202        //////////////////////////////////////////////////////////// 
203203        /// <summary> 
@@ -206,7 +206,7 @@ public interface IRenderTarget
206206        /// <param name="drawable">Object to draw</param> 
207207        /// <param name="states">Render states to use for drawing</param> 
208208        //////////////////////////////////////////////////////////// 
209-         void  Draw ( IDrawable  drawable ,  RenderStates  states ) ; 
209+         public   void  Draw ( IDrawable  drawable ,  RenderStates  states ) ; 
210210
211211        //////////////////////////////////////////////////////////// 
212212        /// <summary> 
@@ -215,7 +215,7 @@ public interface IRenderTarget
215215        /// <param name="vertices">Array of vertices to draw</param> 
216216        /// <param name="type">Type of primitives to draw</param> 
217217        //////////////////////////////////////////////////////////// 
218-         void  Draw ( Vertex [ ]  vertices ,  PrimitiveType  type ) ; 
218+         public   void  Draw ( Vertex [ ]  vertices ,  PrimitiveType  type ) ; 
219219
220220        //////////////////////////////////////////////////////////// 
221221        /// <summary> 
@@ -225,7 +225,7 @@ public interface IRenderTarget
225225        /// <param name="type">Type of primitives to draw</param> 
226226        /// <param name="states">Render states to use for drawing</param> 
227227        //////////////////////////////////////////////////////////// 
228-         void  Draw ( Vertex [ ]  vertices ,  PrimitiveType  type ,  RenderStates  states ) ; 
228+         public   void  Draw ( Vertex [ ]  vertices ,  PrimitiveType  type ,  RenderStates  states ) ; 
229229
230230        //////////////////////////////////////////////////////////// 
231231        /// <summary> 
@@ -236,7 +236,7 @@ public interface IRenderTarget
236236        /// <param name="count">Number of vertices to draw</param> 
237237        /// <param name="type">Type of primitives to draw</param> 
238238        //////////////////////////////////////////////////////////// 
239-         void  Draw ( Vertex [ ]  vertices ,  uint  start ,  uint  count ,  PrimitiveType  type ) ; 
239+         public   void  Draw ( Vertex [ ]  vertices ,  uint  start ,  uint  count ,  PrimitiveType  type ) ; 
240240
241241        //////////////////////////////////////////////////////////// 
242242        /// <summary> 
@@ -248,7 +248,7 @@ public interface IRenderTarget
248248        /// <param name="type">Type of primitives to draw</param> 
249249        /// <param name="states">Render states to use for drawing</param> 
250250        //////////////////////////////////////////////////////////// 
251-         void  Draw ( Vertex [ ]  vertices ,  uint  start ,  uint  count ,  PrimitiveType  type ,  RenderStates  states ) ; 
251+         public   void  Draw ( Vertex [ ]  vertices ,  uint  start ,  uint  count ,  PrimitiveType  type ,  RenderStates  states ) ; 
252252
253253        //////////////////////////////////////////////////////////// 
254254        /// <summary> 
@@ -269,7 +269,7 @@ public interface IRenderTarget
269269        /// <param name="active">True to activate, false to deactivate</param> 
270270        /// <returns>True if operation was successful, false otherwise</returns> 
271271        //////////////////////////////////////////////////////////// 
272-         bool  SetActive ( bool  active ) ; 
272+         public   bool  SetActive ( bool  active ) ; 
273273
274274        //////////////////////////////////////////////////////////// 
275275        /// <summary> 
@@ -301,7 +301,7 @@ public interface IRenderTarget
301301        /// function if you do so. 
302302        /// </summary> 
303303        //////////////////////////////////////////////////////////// 
304-         void  PushGLStates ( ) ; 
304+         public   void  PushGLStates ( ) ; 
305305
306306        //////////////////////////////////////////////////////////// 
307307        /// <summary> 
@@ -311,7 +311,7 @@ public interface IRenderTarget
311311        /// description of these functions. 
312312        /// </summary> 
313313        //////////////////////////////////////////////////////////// 
314-         void  PopGLStates ( ) ; 
314+         public   void  PopGLStates ( ) ; 
315315
316316        //////////////////////////////////////////////////////////// 
317317        /// <summary> 
@@ -334,6 +334,6 @@ public interface IRenderTarget
334334        /// // OpenGL code here... 
335335        /// </summary> 
336336        //////////////////////////////////////////////////////////// 
337-         void  ResetGLStates ( ) ; 
337+         public   void  ResetGLStates ( ) ; 
338338    } 
339339} 
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