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I was wondering if it can detect collisions of rotated rectangles.
I see that it has Projections(needed for this specific usecase) but i don't see clearly on the documentation if that specific usecase can be solved or if it needs more than one call to solve, meaning is not as easy as
if intersection, ok := rect.Intersection(circle); ok {
fmt.Println("They're touching! Here's the data:", intersection)
}
Or maybe it is and I cannot find it on the docs hehe 🤷
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