Skip to content

No hit test regions for WebGL #49

@cabanier

Description

@cabanier

Hit test regions are only defined for 2D canvas.
Can we do the same for WebGL?

We likely need to add a matrix to the region to account for transformations.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions