Skip to content

go/bundle explain how to use gzip with this #841

@gaycodegal

Description

@gaycodegal

Web bundles have header information, I know gzip packaging uses headers to help work, and web bundle is definitely not compressed by default as zip vs wbn comparisons I've done shows wbn is larger by a decent amount.

Part of the states goal of web bundles is to work in areas with little internet. Typically this comes hand in hand with low on device storage. Thus, I think gzipping the contents of a web bundle probably would make a user more willing to use and keep these files. I'm not familiar enough with the format to know how to do that, but it would be a good tutorial to publish to help app makers get the most out of the format.

From my comparison I zipped a pico8 game called lava joe and it was 557KB, whereas the wbn version was 1.81 MB. I also ran into an issue where the game didn't run to well in web bundle format because navigation to different url #fragment broke it in chrome, but I'll assume it would have worked without this

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions