1- # Cats Blender Plugin (0.13.3 )
1+ # Cats Blender Plugin (0.14.0 )
22
33A tool designed to shorten steps needed to import and optimize models into VRChat.
44Compatible models are: MMD, XNALara, Mixamo, Source Engine, Unreal Engine, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more
55
66With Cats it takes only a few minutes to upload your model into VRChat.
77All the hours long processes of fixing your models are compressed into a few functions!
88
9- So if you enjoy how this plugin saves you countless hours of work consider supporting us through Patreon:
9+ So if you enjoy how this plugin saves you countless hours of work consider supporting us through Patreon.
10+ There are a lot of perks like having your name inside the plugin!
1011
1112[ ![ ] ( https://i.imgur.com/BFIald5.png )] ( https://www.patreon.com/catsblenderplugin )
1213
@@ -36,7 +37,7 @@ https://catsblenderplugin.com
3637
3738## Requirement
3839
39- - Blender 2.79 or 2.80 ** (run as administrator) **
40+ - Blender 2.79 or 2.80 (run as administrator is recommended)
4041 - mmd_tools is ** no longer required** ! Cats comes pre-installed with it!
4142
4243## Installation
@@ -48,7 +49,7 @@ https://catsblenderplugin.com
4849 - Check your 3d view and there should be a new menu item called ** CATS** ....w00t
4950 - Since Blender 2.80 the CATS tab is on the right in the menu that opens when pressing 'N'
5051
51- ![ ] ( https://i.imgur.com/ItJLtNJ .png )
52+ ![ ] ( https://i.imgur.com/pJfVsho .png )
5253
5354 - If you need help figuring out how to use the tool:
5455
@@ -87,6 +88,7 @@ This tries to completely fix your model with one click.
8788 - Deleting unused vertex groups
8889 - Using the correct shading
8990 - Making it compatible with Full Body Tracking
91+ - Combining similar materials
9092
9193##### Start Pose Mode
9294- Lets you test how bones will move.
@@ -100,14 +102,14 @@ This tries to completely fix your model with one click.
100102
101103## Model Options
102104
103- ![ ] ( https://i.imgur.com/bGDy5wn .png )
105+ ![ ] ( https://i.imgur.com/ZiyyAsn .png )
104106
105107##### Translation
106108- Translate certain entities from any japanese to english.
107109This uses an internal dictionary and Google Translate.
108110
109- ##### Separate by material / loose parts
110- - Separates a mesh by materials or loose parts
111+ ##### Separate by material / loose parts / shapes
112+ - Separates a mesh by materials or loose parts or by whether or not the mesh is effected by a shape key
111113
112114##### Join meshes
113115- Joins all/selected meshes together
@@ -137,7 +139,7 @@ This uses an internal dictionary and Google Translate.
137139
138140## Custom Model Creation
139141
140- ![ ] ( https://i.imgur.com/epkhkmy .png )
142+ ![ ] ( https://i.imgur.com/szIWglS .png )
141143![ ] ( https://i.imgur.com/04O63q1.png )
142144
143145** This makes creating custom avatars a breeze!**
@@ -150,10 +152,18 @@ This uses an internal dictionary and Google Translate.
150152 - Ignore the "Bones are missing" warning if one of the armatures is incomplete (e.g hair only)
151153 - If you don't want to use "Fix Model" make sure that the armature follows the CATS bone structure (https://i.imgur.com/F5KEt0M.png )
152154 - DO NOT delete any main bones by yourself! CATS will merge them and delete all unused bones afterwards
153- - Move the mesh (and only the mesh!) of the merge armature to the desired position
154- - You can use Move, Scale and Rotate
155- - CATS will position the bones according to the mesh automatically
156- - If you want multiple objects from the same model it is often better to duplicate the armature for each of them and merge them individually
155+ - Now you have two options:
156+ - Only move the mesh:
157+ - Uncheck the checkbox "Apply Transforms"
158+ - Move the mesh (and only the mesh!) of the merge armature to the desired position
159+ - You can use Move, Scale and Rotate
160+ - CATS will position the bones according to the mesh automatically
161+ - OR move the armature (and with it the mesh):
162+ - Check the checkbox "Apply Transforms"
163+ - Move the armature to the desired position
164+ - You can use Move, Scale and Rotate
165+ - Make sure that both meshes and armatures are at their correct positions as they will stay exactly like this
166+ - If you want to merge multiple objects from the same model it is often better to duplicate the armature for each of them and merge them individually
157167 - Select the base armature and the armature you want to merge into the base armature in the panel
158168 - If CATS can't detect the bone structure automatically: select a bone you want to attach the new armature to
159169 - E.g.: For a hair armature select "Head" as the bone
@@ -333,6 +343,39 @@ It checks for a new version automatically once every day.
333343
334344## Changelog
335345
346+ #### 0.14.0
347+ - ** Cats is now fully compatible with Blender 2.80!**
348+ - ** Fix Model** :
349+ - Improved DAZ compatibility
350+ - ** Model Options** :
351+ - Added "Merge Weights" and "Remove Zero Weight Bones" to the spacebar search
352+ - Added "Apply All Transforms" button to correctly apply the transforms of all objects
353+ - Separating Meshes now deletes the Basis shape key if it is the last shape key left
354+ - ** Custom Model Creation** :
355+ - Added "Apply Transforms" option to "Merge Armatures"
356+ - Use this if both armatures and meshes are already at their correct positions
357+ - Merge Armature and Attach Mesh now correctly restore the initial state from before the operation
358+ - ** Visemes** :
359+ - Fixed shape keys sometimes not appearing in the viseme list
360+ - ** Optimization** :
361+ - "Combine Same Materials" and "Convert Textures to PNG" are now compatible with Blender 2.80
362+ - Added loading cursor to "Convert Textures to PNG"
363+ - Added support for Shotariyas Material Combiner in Blender 2.80
364+ - Minimum required Material Combiner version is now v2.1.1.1
365+ - It now fully supports VRM models, has a greatly improved combining logic and an updated UI
366+ - It also got compression removed, so you will always get full quality images now
367+ - ** Updater** :
368+ - Made it more robust to different version naming schemes
369+ - ** General** :
370+ - Improved shading in 2.80
371+ - Improved initial state restoration after an operation
372+ - Backface culling is now always toggled on
373+ - Removed tons of unintended functions from the spacebar search
374+ - Upon startup Cats now enables "Testing" as supported addon level
375+ - Updated mmd_tools
376+ - Fixed a bug while loading settings during startup
377+ - Fixed a bug while loading the initial state after an operation
378+
336379#### 0.13.3
337380- ** Importer** :
338381 - Fixed imported armatures being in edit mode
@@ -341,7 +384,7 @@ It checks for a new version automatically once every day.
341384 - Attach Mesh no longer removes zero weight bones and constraints
342385- ** Model Options** :
343386 - Fixed error when switching to object mode during pose mode
344- - ** General**
387+ - ** General** :
345388 - Updated mmd_tools
346389 - The Blender 2.80 API is stable now, so Cats should no longer break in 2.80
347390
@@ -360,53 +403,6 @@ It checks for a new version automatically once every day.
360403- ** General**
361404 - Disabled backface culling in mmd_tools again
362405
363- #### 0.13.1
364- - ** Fix Model** :
365- - Added option to not join the meshes
366- - Now greatly reduces clipping distance
367- - This will allow you to move much closer to the model without clipping into it
368- - All bones with exactly one child bone will now be connected to that child
369- - Improved compatibility with VRoid 6.X
370- - Fixed bug which caused the FBT fix to create multiple leg bones when "Remove Zero Weight Bones" was unchecked
371- - ** Custom Model Creation** :
372- - Merge Armatures and Attach Mesh are now compatible with Blender 2.80
373- - Renamed "Merge Same Bones Only" to "Merge All Bones" to better reflect what it actually does
374- - Merge Armatures now always merges bones that have the exact same name and position
375- - ** Model Options** :
376- - Added "Separate by Shape Keys"
377- - This splits the mesh into two parts, depending on whether it is effected by a shape key or not
378- - Fixed "Join Selected Meshes" joining all meshes
379- - "Remove Doubles" now ignores vertices effected by shape keys
380- - This prevents cases like upper and lower teeth getting merged together
381- - ** Eye Tracking** :
382- - Fixed empty shape keys sometimes not exporting correctly
383- - This fixes the bug that you would open your mouth when looking down in VRChat
384- - ** Optimization** :
385- - Removed support for old v1.x Material Combiner versions
386- - This fixes the random "Material Combiner missing" errors
387- - If you still want to use old versions, please use them directly via the shotariya tab
388- - ** Import** :
389- - If a required plugin is not installed, it will now show you the link to the correct version
390- depending on if you use Blender 2.79 or 2.80
391- - Added .vrm files to the "Import Any Model" button in Blender 2.79
392- - ** Export** :
393- - Improved export warnings
394- - They will no longer exaggerate as much as before
395- - Added warning when Eye Tracking is set up but there are no meshes named "Body"
396- - Blender 2.80: MMD models will now have their textures correctly assigned to their materials in Unity
397- - VRM models as well but only partially at this moment
398- - ** Shapekeys** :
399- - "Apply Shapekey to Basis" now applies the shapekey at its current strength into the basis
400- instead of at full strength
401- - ** General** :
402- - QOL: Objects not longer get unhidden, unselected or get their mode changed when performing any action
403- - Modified default FBX Exporter to always export empty shape keys
404- - This fixes the above described eye tracking bug
405- - Added multiple Blender 2.8 compatibility fixes
406- - Fixed all compatibility issues with other plugins
407- - Updated mmd_tools
408- - Fixed multiple errors
409-
410406Read the full changelog [ here] ( https://github.com/michaeldegroot/cats-blender-plugin/releases ) .
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