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This repository was archived by the owner on Mar 13, 2025. It is now read-only.
This repository was archived by the owner on Mar 13, 2025. It is now read-only.

Support Skinned Meshes #102

@SludgePhD

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@SludgePhD

It looks like the plugin currently always raycasts against the static mesh data, which is typically a T or V pose for rigged meshes. It would be useful if it respected the current bone poses to accurately cast rays against deformed meshes.

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