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Bug: Dungeons Scaled Up Are Giving Way too Much EXP #201

@YOxidized

Description

@YOxidized

Current Behaviour

Currently, the scaling factor being applied to upscaled dungeons is "double counting", causing the mobs to give way too much EXP. For example, if I kill a Level 36 Elite in RFC, it will have a stat/EXP scaling factor with default settings somewhere around 0.5, whereas killing a Level 36 Elite in SM Cathedral (no scaling) will have a default setting of .1235. This causes the RFC mob to give roughly 4 times more EXP despite having the same level of difficulty.

Expected Behaviour

Fixing this would require the EXP scaling factor to remain constant, since the level difference itself is sufficient for determining the EXP that should be awarded upon kill. Scaling up both the EXP factor AND the level causes a massive overcorrection.

Steps to reproduce the problem

  1. Just use default settings (0.5 inflection point, level scaling enabled)

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Windows 11 x64

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