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Fix a few typos;
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docs/Collider.md

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<table>
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<tr>
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<td class="pre">World:newCollider</td>
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<td>Create a new <code>Collider</code> without any shapes attached.</td>
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<td>Create a new Collider without any shapes attached.</td>
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</tr>
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<tr>
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<td class="pre">World:newBoxCollider</td>
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<td>Create a new <code>Collider</code> with a <code>BoxShape</code> attached.</td>
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<td>Create a new Collider with a <code>BoxShape</code> attached.</td>
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</tr>
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<tr>
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<td class="pre">World:newSphereCollider</td>
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<td>Create a new <code>Collider</code> with a <code>SphereShape</code> attached.</td>
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<td>Create a new Collider with a <code>SphereShape</code> attached.</td>
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</tr>
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<tr>
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<td class="pre">World:newCapsuleCollider</td>
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<td>Create a new <code>Collider</code> with a <code>CapsuleShape</code> attached.</td>
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<td>Create a new Collider with a <code>CapsuleShape</code> attached.</td>
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<td class="pre">World:newCylinderCollider</td>
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<td>Create a new <code>Collider</code> with a <code>CylinderShape</code> attached.</td>
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<td>Create a new Collider with a <code>CylinderShape</code> attached.</td>
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</table>
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<tr>
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<td class="pre">Collider:getWorld</td>
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<td>Get the <code>World</code> the Collider is in.</td>
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<td>Get the World the Collider is in.</td>
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<tr>

docs/Collider:getUserData.md

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### Returns
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- `any value` The value associated with the collider.
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- `any data` The value associated with the collider.
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Notes
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---

docs/Collider:setUserData.md

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### Arguments
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- `any value` The value to associate with the collider.
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- `any data` The value to associate with the collider.
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### Returns
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docs/Joint.md

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</tr>
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<td class="pre">Shape:getColliders</td>
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<td class="pre">Joint:getColliders</td>
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<td>Get the colliders the joint is attached to.</td>
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</tr>
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docs/Shape:getUserData.md

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### Returns
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- `any value` The value associated with the shape.
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- `any data` The value associated with the shape.
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---

docs/Shape:setUserData.md

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### Arguments
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- `any value` The value to associate with the shape.
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- `any data` The value to associate with the shape.
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### Returns
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docs/Texture.md

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Texture
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===
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A Texture is an image that can be applied to `Model`s and `Mesh`s. Supported file formats include
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A Texture is an image that can be applied to `Material`s. Supported file formats include
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`.png`, `.jpg`, `.tga`, and `.bmp`. Additionally, three compressed formats are supported: DXT1,
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DXT3, and DXT5 (all have the `.dds` extension). Compressed textures are recommended as they use
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less video memory and usually improve performance.

docs/json.md

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json
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===
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The json module exposes functions for encoding and decoding JSON. You can use it by `require`ing
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the `json` module.
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The json module exposes functions for encoding and decoding JSON. You can use it by requiring the
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`json` module.
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Example
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docs/lovr.event.poll.md

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- `function iterator` The iterator function, usable in a for loop.
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Notes
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Example
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Print new events as they come in

docs/lovr.filesystem.getSource.md

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Get the absolute path of the game's source directory or archive.
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path = lovr.filesystem.getSource
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path = lovr.filesystem.getSource()
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### Arguments
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