Describe the bug
OpenMVS produces seams in textured meshes in multi-view texture mapping. Why seams occur, and how to avoid or minimize them:
To Reproduce
Steps to reproduce the behavior:
- input multi-view image
- call Scene::TextureMesh
- texure mapping produce seam like attachment
Desktop (please complete the following information):
- OS: Ubuntu
- Ubuntu 22.04.5 LTS
