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OpenMVS produces seams in multi-view texture mapping and how to fix it? #1217

@canvasemode

Description

@canvasemode

Describe the bug
OpenMVS produces seams in textured meshes in multi-view texture mapping. Why seams occur, and how to avoid or minimize them:

To Reproduce
Steps to reproduce the behavior:

  1. input multi-view image
  2. call Scene::TextureMesh
  3. texure mapping produce seam like attachment

Desktop (please complete the following information):

  • OS: Ubuntu
  • Ubuntu 22.04.5 LTS

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