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[UE5.1] Editor crashes if Prefab is assigned as ChildActor in BP #47

@sebi3110

Description

@sebi3110

Hi there,

I can't use a prefab within a child actor.
If I assign a prefab to a child actor the editor crashes with the following log:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000358

UnrealEditor_PrefabricatorRuntime!TConstSetBitIterator::TConstSetBitIterator() [D:\RocketSync\5.1.0-23058290+++UE5+Release-5.1\Working\Engine\Source\Runtime\Core\Public\Containers\BitArray.h:1781]
UnrealEditor_PrefabricatorRuntime!FPrefabTools::LoadStateFromPrefabAsset() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Prefabricator\Source\PrefabricatorRuntime\Private\Prefab\PrefabTools.cpp:898]
UnrealEditor_PrefabricatorRuntime!APrefabActor::LoadPrefab() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Prefabricator\Source\PrefabricatorRuntime\Private\Prefab\PrefabActor.cpp:109]
UnrealEditor_PrefabricatorRuntime!UPrefabComponent::PostEditChangeProperty() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Prefabricator\Source\PrefabricatorRuntime\Private\Prefab\PrefabComponent.cpp:73]
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Is there a workaround?
I'd like to use prefabs on construction as well

Best regards!

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