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Missing precompiled manifest for 'PrefabricatorRuntime', 'F:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\Prefabricator\Intermediate\Build\Linux\UnrealGame\Development\PrefabricatorRuntime\PrefabricatorRuntime.precompiled'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in PrefabricatorRuntime.build.cs to override. If part of a plugin, also check if its 'Type' is correct.
BuildException: Missing precompiled manifest for 'PrefabricatorRuntime', 'F:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\Prefabricator\Intermediate\Build\Linux\UnrealGame\Development\PrefabricatorRuntime\PrefabricatorRuntime.precompiled'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in PrefabricatorRuntime.build.cs to override. If part of a plugin, also check if its 'Type' is correct.
This is the only thing I could find in the error log that referred to Prefabricator and right after this message, the compiler exited with code 6.
If I disable the plugin, the game compiles just fine.
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