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fix(hair): remove pbr lighting mult for hair (#1531)
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package/Shaders/Lighting.hlsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3104,7 +3104,7 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace : SV_IsFrontFace)
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# if defined(HAIR) && defined(CS_HAIR)
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if (SharedData::hairSpecularSettings.Enabled) {
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outputAlbedo = indirectDiffuseLobeWeight * Color::PBRLightingScale;
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outputAlbedo = indirectDiffuseLobeWeight;
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}
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# endif
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