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Apple’s latest design language embraces a "liquid glass" – dynamic translucent layers with blur, depth, and soft animated gradients.
Since .NET MAUI uses native UI controls to produce a platform-consistent look and feel, how can we bring a similar liquid glass experience to MAUI using existing APIs or through possible new abstractions?
What’s the best way to reproduce iOS-style blurred materials and fluid animations?
Can we extend MAUI Brushes or Handlers to support background sampling and translucency?
Should MAUI provide a reusable LiquidGlassPanel or LiquidMaterialContainer control for this kind of UI to make this design pattern easier to implement?
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Apple’s latest design language embraces a "liquid glass" – dynamic translucent layers with blur, depth, and soft animated gradients.
Since .NET MAUI uses native UI controls to produce a platform-consistent look and feel, how can we bring a similar liquid glass experience to MAUI using existing APIs or through possible new abstractions?
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