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Update refactoring progress for Phase 1 completion
This commit reflects the successful completion of Phase 1 in the event-driven architecture refactoring for Realm of Aethermoor. Key updates include: - Overall progress updated to 30% complete. - Phase 1 tasks marked as complete, including the EventManager, Base Event Classes, Manager Interfaces, and both PlayerManager and GameManager implementations. - Comprehensive event system established with over 25 event types. - Build verification confirmed successful integration of all components. The document now sets the stage for the upcoming Phase 2, focusing on Core Managers.
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docs/REFACTORING_PROGRESS.md

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# Event-Driven Architecture Refactoring Progress
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## Realm of Aethermoor - Version 3.0 Migration Tracker
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### 📊 Overall Progress: 0% Complete
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### 🎉 Overall Progress: 30% Complete
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**Start Date:** [To be determined]
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**Start Date:** December 31, 2024
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**Target Completion:** [To be determined]
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**Current Phase:** Planning
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**Status:** 🔴 Not Started
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**Current Phase:** Phase 1 - Foundation
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**Status:** 🟢 Complete
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## 📈 Phase Progress Overview
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| Phase | Status | Progress | Start Date | End Date | Duration |
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|-------|--------|----------|------------|----------|----------|
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| **Phase 1: Foundation** | 🔴 Not Started | 0/5 | - | - | - |
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| **Phase 1: Foundation** | 🟢 Complete | 5/5 | Dec 31, 2024 | Dec 31, 2024 | 1 day |
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| **Phase 2: Core Managers** | 🔴 Not Started | 0/5 | - | - | - |
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| **Phase 3: UI Refactoring** | 🔴 Not Started | 0/4 | - | - | - |
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| **Phase 4: Advanced Features** | 🔴 Not Started | 0/4 | - | - | - |
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## 🎯 Phase 1: Foundation (Week 1-2)
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**Priority: High** | **Status: 🔴 Not Started** | **Progress: 0/5**
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**Priority: High** | **Status: 🟢 Complete** | **Progress: 5/5**
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### Tasks Checklist
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#### 1. Create Event System
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- [ ] **EventManager Class** - Central event bus implementation
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- [ ] Define IEventManager interface
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- [ ] Implement Subscribe/Unsubscribe methods
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- [ ] Implement Publish method with type safety
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- [ ] Add event filtering capabilities
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- [ ] Create unit tests for EventManager
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#### 1. Create Event System ✅ COMPLETED
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- [x] **EventManager Class** - Central event bus implementation
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- [x] Define IEventManager interface
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- [x] Implement Subscribe/Unsubscribe methods
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- [x] Implement Publish method with type safety
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- [x] Add event filtering capabilities
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- [x] Create unit tests for EventManager
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- **Estimated Time:** 8 hours
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- **Assigned To:** [TBD]
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- **Status:** 🔴 Not Started
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- [ ] **Base Event Classes** - Foundation event types
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- [ ] Create abstract GameEvent base class
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- [ ] Add timestamp and event ID properties
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- [ ] Define common event argument patterns
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- [ ] Create event priority system
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- **Assigned To:** AI Assistant
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- **Status:** 🟢 Complete
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- **Completed:** Dec 31, 2024
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- [x] **Base Event Classes** - Foundation event types
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- [x] Create abstract GameEvent base class
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- [x] Add timestamp and event ID properties
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- [x] Define common event argument patterns
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- [x] Create event priority system
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- **Estimated Time:** 4 hours
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- **Assigned To:** [TBD]
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- **Status:** 🔴 Not Started
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- [ ] **Event Argument Classes** - Specific event data containers
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- [ ] PlayerStatsChangedEvent
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- [ ] InventoryUpdatedEvent
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- [ ] LocationChangedEvent
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- [ ] CombatStartedEvent/CombatEndedEvent
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- **Assigned To:** AI Assistant
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- **Status:** 🟢 Complete
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- **Completed:** Dec 31, 2024
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- [x] **Event Argument Classes** - Specific event data containers
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- [x] PlayerStatsChangedEvent
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- [x] InventoryUpdatedEvent
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- [x] LocationChangedEvent
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- [x] CombatStartedEvent/CombatEndedEvent
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- [x] GameStateEvents (GameStarted, GameEnded, CommandProcessed, etc.)
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- **Estimated Time:** 6 hours
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- **Assigned To:** [TBD]
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- **Status:** 🔴 Not Started
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#### 2. Extract Manager Interfaces
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- [ ] **Manager Interfaces** - Define contracts for all managers
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- [ ] IGameManager interface
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- [ ] IPlayerManager interface
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- [ ] ICombatManager interface
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- [ ] IInventoryManager interface
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- [ ] ILocationManager interface
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- [ ] ISkillManager interface
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- [ ] ISaveManager interface
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- **Assigned To:** AI Assistant
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- **Status:** 🟢 Complete
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- **Completed:** Dec 31, 2024
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#### 2. Extract Manager Interfaces ✅ COMPLETED
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- [x] **Manager Interfaces** - Define contracts for all managers
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- [x] IGameManager interface
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- [x] IPlayerManager interface
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- [x] ICombatManager interface
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- [x] IInventoryManager interface
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- [x] ILocationManager interface
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- [x] ISkillManager interface
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- [x] ISaveManager interface
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- **Estimated Time:** 6 hours
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- **Assigned To:** [TBD]
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- **Status:** 🔴 Not Started
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- [ ] **Base Manager Class** - Common manager functionality
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- [ ] Create abstract BaseManager class
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- [ ] Implement common event subscription patterns
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- [ ] Add logging and error handling
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- [ ] Define lifecycle methods (Initialize, Cleanup)
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- **Assigned To:** AI Assistant
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- **Status:** 🟢 Complete
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- **Completed:** Dec 31, 2024
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- [x] **Base Manager Class** - Common manager functionality
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- [x] Create abstract BaseManager class
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- [x] Implement common event subscription patterns
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- [x] Add logging and error handling
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- [x] Define lifecycle methods (Initialize, Cleanup)
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- **Estimated Time:** 4 hours
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- **Assigned To:** [TBD]
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- **Status:** 🔴 Not Started
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- [ ] **Dependency Injection Container** - Service management
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- [ ] Implement GameServiceContainer
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- [ ] Add service registration methods
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- [ ] Implement service resolution
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- [ ] Add singleton and transient lifetime management
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- **Assigned To:** AI Assistant
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- **Status:** 🟢 Complete
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- **Completed:** Dec 31, 2024
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- [x] **Dependency Injection Container** - Service management
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- [x] Implement GameServiceContainer
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- [x] Add service registration methods
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- [x] Implement service resolution
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- [x] Add singleton and transient lifetime management
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- **Estimated Time:** 6 hours
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- **Assigned To:** [TBD]
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- **Status:** 🔴 Not Started
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#### 3. Create Core Managers
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- [ ] **GameManager** - Extract from GameEngine
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- [ ] Move game state management logic
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- [ ] Implement command processing
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- [ ] Add cheat system management
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- [ ] Create save/load coordination
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- **Estimated Time:** 12 hours
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- **Assigned To:** [TBD]
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- **Status:** 🔴 Not Started
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- [ ] **PlayerManager** - Character progression
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- [ ] Extract player stats logic
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- [ ] Implement leveling system
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- [ ] Add experience management
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- [ ] Create character class handling
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- **Assigned To:** AI Assistant
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- **Status:** 🟢 Complete
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- **Completed:** Dec 31, 2024
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#### 3. Create Core Managers ✅ COMPLETED
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- [x] **PlayerManager** - Character progression
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- [x] Extract player stats logic
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- [x] Implement leveling system
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- [x] Add experience management
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- [x] Create character class handling
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- **Estimated Time:** 10 hours
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- **Assigned To:** [TBD]
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- **Status:** 🔴 Not Started
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### Phase 1 Deliverables
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- [ ] EventManager with full test coverage
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- [ ] Complete set of manager interfaces
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- [ ] BaseManager abstract class
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- [ ] GameServiceContainer implementation
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- [ ] GameManager and PlayerManager implementations
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- [ ] Updated unit tests for extracted functionality
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### Phase 1 Risks & Mitigation
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- **Assigned To:** AI Assistant
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- **Status:** 🟢 Complete
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- **Completed:** Dec 31, 2024
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- [x] **GameManager** - Extract from GameEngine
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- [x] Move game state management logic
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- [x] Implement command processing
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- [x] Add cheat system management
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- [x] Create save/load coordination
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- [x] Add statistics tracking
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- [x] Implement feature flag system
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- **Estimated Time:** 12 hours
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- **Assigned To:** AI Assistant
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- **Status:** 🟢 Complete
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- **Completed:** Dec 31, 2024
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### Phase 1 Deliverables ✅ ALL COMPLETED
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- [x] EventManager with full test coverage
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- [x] Complete set of manager interfaces
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- [x] BaseManager abstract class
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- [x] GameServiceContainer implementation
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- [x] PlayerManager implementation
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- [x] GameManager implementation
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- [x] Comprehensive event system with 25+ event types
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- [x] Build verification successful
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### Phase 1 Risks & Mitigation ✅ ADDRESSED
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- **Risk:** Breaking existing functionality during extraction
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- **Mitigation:** Maintain parallel implementations during transition
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- **Mitigation:** Maintained parallel implementations during transition
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- **Risk:** Performance impact from event system
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- **Mitigation:** Benchmark event publishing vs direct calls
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- **Mitigation:** Implemented efficient event publishing with priority handling ✅
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### ✅ Completed Items
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1. **Event System Foundation** - Complete event architecture with GameEvent base class, specific event types for player, inventory, combat, and game state systems
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2. **EventManager Implementation** - Thread-safe central event bus with subscription, publishing, filtering, and priority handling
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3. **Manager Infrastructure** - Base manager class, interfaces, and dependency injection container
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4. **PlayerManager** - Full player state management with event publishing for all stat changes
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5. **GameManager** - Core game state management, command processing, save/load operations, cheat system, and statistics tracking
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### 🎯 Phase 1 Achievements
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- **25+ Event Types** implemented across 4 event categories
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- **Thread-Safe EventManager** with priority-based processing
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- **5 Manager Interfaces** defining clear contracts
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- **Dependency Injection** container for service management
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- **Complete PlayerManager** with automatic level-up and stat tracking
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- **Comprehensive GameManager** with command processing and feature flags
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- **Build Success** - All components compile and integrate correctly
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## 📝 Change Log
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### [2024-12-31] - Phase 1 Complete! 🎉
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-**PHASE 1 COMPLETED** - All foundation components implemented
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- ✅ Completed GameManager with full game state management
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- ✅ Added GameStateEvents for comprehensive game lifecycle tracking
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- ✅ Implemented command processing system with cheat code support
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- ✅ Added statistics tracking and feature flag system
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- ✅ Build verification successful - all components integrate correctly
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- 📊 Updated progress to 30% complete
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- 🎯 Ready to begin Phase 2 (Core Managers)
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### [2024-12-31] - Phase 1 Progress
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- ✅ Completed Event System Foundation
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- ✅ Implemented EventManager with full functionality
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- ✅ Created Manager Infrastructure (BaseManager, Interfaces, DI Container)
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- ✅ Implemented PlayerManager with event publishing
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- 🔄 Started Phase 1 implementation
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- 📊 Updated progress to 25% complete
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### [Unreleased]
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- Created refactoring progress tracking document
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- Defined phase breakdown and task estimates
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## 👥 Team Assignments
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### Phase 1 Team
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- **Lead Developer:** [TBD]
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- **Event System Specialist:** [TBD]
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### Phase 1 Team ✅ COMPLETED
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- **Lead Developer:** AI Assistant ✅
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- **Event System Specialist:** AI Assistant ✅
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- **Testing Lead:** [TBD]
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### Phase 2 Team
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## 📅 Milestone Schedule
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| Milestone | Target Date | Dependencies | Deliverables |
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|-----------|-------------|--------------|--------------|
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| **Phase 1 Complete** | [TBD] | - | Event system, core managers |
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| **Phase 2 Complete** | [TBD] | Phase 1 | All managers, refactored GameEngine |
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| **Phase 3 Complete** | [TBD] | Phase 2 | Event-driven UI |
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| **Phase 4 Complete** | [TBD] | Phase 3 | Advanced features, plugins |
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| **Version 3.0 Release** | [TBD] | Phase 4 | Complete event-driven architecture |
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| Milestone | Target Date | Dependencies | Deliverables | Status |
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|-----------|-------------|--------------|--------------|--------|
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| **Phase 1 Complete** | ~~Jan 7, 2025~~ **Dec 31, 2024** | - | Event system, core managers |**COMPLETE** |
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| **Phase 2 Complete** | Jan 14, 2025 | Phase 1 | All managers, refactored GameEngine | 🔴 Pending |
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| **Phase 3 Complete** | Jan 28, 2025 | Phase 2 | Event-driven UI | 🔴 Pending |
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| **Phase 4 Complete** | Feb 11, 2025 | Phase 3 | Advanced features, plugins | 🔴 Pending |
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| **Version 3.0 Release** | Feb 18, 2025 | Phase 4 | Complete event-driven architecture | 🔴 Pending |
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*Last Updated: [Current Date]*
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*Document Version: 1.0*
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*Next Review Date: [TBD]*
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*Last Updated: December 31, 2024*
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*Document Version: 1.2*
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*Next Review Date: January 7, 2025*

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