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Updated `REFACTORING_PROGRESS.md` to reflect 100% completion of the Event-Driven Architecture migration, highlighting key achievements and metrics.
Registered `IGameCoordinatorService` in `ServiceCollectionExtensions.cs` to coordinate complex operations between managers, along with a factory pattern for manager retrieval.
Refactored `Form1.cs` to utilize `IGameCoordinatorService`, adding new menu items for advanced features like game state validation and manager synchronization.
Enhanced `GameEngine.cs` to implement dependency injection for managers, improving modularity and testability.
Updated `IBaseManager.cs` and `IGameManager.cs` interfaces to include shutdown and unsaved changes tracking methods for better resource management.
Improved `BaseManager.cs` with shutdown logic and cleanup methods to ensure proper resource release.
Refined `GameManager.cs` to track unsaved changes and manage game state transitions more effectively, delegating player-related commands to `PlayerManager`.
Created `IGameCoordinatorService.cs` interface and implemented `GameCoordinatorService.cs` to encapsulate advanced game logic, including methods for coordinated actions, player initialization, and game state validation.
These changes significantly enhance the architecture, maintainability, and extensibility of the codebase.
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