@@ -158,6 +158,20 @@ WinFormsApp1/
158158│ │ └── JsonAssetEditorControl.cs # JSON editor control | JSON编辑器控件
159159│ ├── Game/ # Game logic | 游戏逻辑
160160│ │ └── GameEngine.cs # Core game engine | 核心游戏引擎
161+ │ ├── Managers/ # Business logic managers (V3.0) | 业务逻辑管理器 (V3.0)
162+ │ │ ├── EventManager.cs # Central event bus | 中央事件总线
163+ │ │ ├── GameManager.cs # Game state management | 游戏状态管理
164+ │ │ ├── PlayerManager.cs # Player progression | 玩家进度
165+ │ │ ├── CombatManager.cs # Combat system | 战斗系统
166+ │ │ ├── InventoryManager.cs # Inventory operations | 背包操作
167+ │ │ ├── LocationManager.cs # World navigation | 世界导航
168+ │ │ ├── SkillManager.cs # Skill tree logic | 技能树逻辑
169+ │ │ └── SaveManager.cs # Save/Load operations | 存档/读档操作
170+ │ ├── Events/ # Event definitions (V3.0) | 事件定义 (V3.0)
171+ │ │ ├── GameEvents.cs # Base event classes | 基础事件类
172+ │ │ ├── PlayerEvents.cs # Player-related events | 玩家相关事件
173+ │ │ ├── CombatEvents.cs # Combat events | 战斗事件
174+ │ │ └── InventoryEvents.cs # Inventory events | 背包事件
161175│ ├── Models/ # Data models | 数据模型
162176│ │ ├── GameModels.cs # Game entities | 游戏实体
163177│ │ └── JsonDataModels.cs # JSON data structures | JSON数据结构
@@ -173,8 +187,13 @@ WinFormsApp1/
173187│ ├── Items.json # Item database | 物品数据库
174188│ ├── Enemies.json # Enemy definitions | 敌人定义
175189│ └── Locations.json # Game world locations | 游戏世界地点
190+ ├── Tests/ # Unit tests (V3.0) | 单元测试 (V3.0)
191+ │ ├── Unit/ # Unit tests | 单元测试
192+ │ ├── Integration/ # Integration tests | 集成测试
193+ │ └── UI/ # UI tests | UI测试
176194├── docs/ # Documentation | 文档
177- │ └── README.md # This file | 本文件
195+ │ ├── README.md # This file | 本文件
196+ │ └── REFACTORING_PLAN.md # Event-driven refactoring plan | 事件驱动重构计划
178197└── WinFormsApp1.csproj # Project file | 项目文件
179198```
180199
@@ -198,6 +217,35 @@ WinFormsApp1/
198217- [ ] Quest system implementation | 任务系统实现
199218- [ ] Advanced NPC interactions | 高级NPC交互
200219
220+ ### 🔄 ** Version 3.0 - Event-Driven Architecture** | ** 版本 3.0 - 事件驱动架构** (PLANNED | 计划中)
221+ ** 📋 [ Detailed Refactoring Plan] ( docs/REFACTORING_PLAN.md ) ** | ** 📋 [ 详细重构计划] ( docs/REFACTORING_PLAN.md ) **
222+
223+ #### Phase 1: Foundation | 第一阶段:基础
224+ - [ ] Implement EventManager (central event bus) | 实现EventManager(中央事件总线)
225+ - [ ] Create base manager classes and interfaces | 创建基础管理器类和接口
226+ - [ ] Extract GameManager from GameEngine | 从GameEngine提取GameManager
227+ - [ ] Implement PlayerManager for character progression | 实现PlayerManager用于角色进度
228+ - [ ] Set up dependency injection container | 设置依赖注入容器
229+
230+ #### Phase 2: Core Managers | 第二阶段:核心管理器
231+ - [ ] Implement CombatManager for battle logic | 实现CombatManager用于战斗逻辑
232+ - [ ] Create InventoryManager for item operations | 创建InventoryManager用于物品操作
233+ - [ ] Build LocationManager for world navigation | 构建LocationManager用于世界导航
234+ - [ ] Develop SkillManager for skill tree logic | 开发SkillManager用于技能树逻辑
235+ - [ ] Refactor GameEngine to use managers | 重构GameEngine使用管理器
236+
237+ #### Phase 3: UI Refactoring | 第三阶段:UI重构
238+ - [ ] Update all forms to use event-driven architecture | 更新所有表单使用事件驱动架构
239+ - [ ] Remove direct GameEngine dependencies from UI | 移除UI对GameEngine的直接依赖
240+ - [ ] Implement proper data binding with events | 实现事件的适当数据绑定
241+ - [ ] Enhance custom controls for event handling | 增强自定义控件的事件处理
242+
243+ #### Phase 4: Advanced Features | 第四阶段:高级功能
244+ - [ ] Add event filtering and routing | 添加事件过滤和路由
245+ - [ ] Implement event history and replay | 实现事件历史和重放
246+ - [ ] Create plugin architecture | 创建插件架构
247+ - [ ] Add performance monitoring | 添加性能监控
248+
201249### 📋 Planned Features | 计划功能
202250- [ ] Multiplayer support | 多人游戏支持
203251- [ ] Plugin system for mods | 模组插件系统
@@ -217,8 +265,9 @@ WinFormsApp1/
217265
218266### Architecture Principles | 架构原则
219267- ** Separation of Concerns** | ** 关注点分离** : UI, game logic, and data are separate | UI、游戏逻辑和数据分离
220- - ** Event-Driven Design** | ** 事件驱动设计** : Custom controls communicate via events | 自定义控件通过事件通信
268+ - ** Event-Driven Design** | ** 事件驱动设计** : Managers communicate via events (V3.0) | 管理器通过事件通信 (V3.0)
221269- ** Data-Driven Content** | ** 数据驱动内容** : Game content defined in JSON files | 游戏内容在JSON文件中定义
270+ - ** Dependency Injection** | ** 依赖注入** : Loose coupling through DI container (V3.0) | 通过DI容器松耦合 (V3.0)
222271
223272### Contributing | 贡献
2242731 . ** Fork the repository** | ** 分叉仓库**
@@ -243,6 +292,7 @@ WinFormsApp1/
243292- ** Asset Editor** | ** 资源编辑器** : Visual tool for content creation | 内容创建的可视化工具
244293- ** Custom Skills** | ** 自定义技能** : Add new abilities and effects | 添加新能力和效果
245294- ** New Locations** | ** 新地点** : Expand the game world | 扩展游戏世界
295+ - ** Event-Based Plugins** | ** 基于事件的插件** : Extend functionality via events (V3.0) | 通过事件扩展功能 (V3.0)
246296
247297---
248298
@@ -254,11 +304,28 @@ WinFormsApp1/
254304- ** System.Text.Json** for data serialization | ** System.Text.Json** 用于数据序列化
255305- ** TreeView** for hierarchical data display | ** TreeView** 用于分层数据显示
256306- ** Custom UserControls** for modular UI | ** 自定义用户控件** 用于模块化UI
307+ - ** Event-Driven Architecture** (V3.0) | ** 事件驱动架构** (V3.0)
308+ - ** Dependency Injection** (V3.0) | ** 依赖注入** (V3.0)
257309
258310### Performance | 性能
259311- ** Memory Efficient** | ** 内存高效** : Optimized for minimal resource usage | 优化最小资源使用
260312- ** Fast Loading** | ** 快速加载** : JSON data cached for performance | JSON数据缓存以提高性能
261313- ** Responsive UI** | ** 响应式UI** : Async operations prevent blocking | 异步操作防止阻塞
314+ - ** Event Optimization** | ** 事件优化** : Efficient event routing and filtering (V3.0) | 高效的事件路由和过滤 (V3.0)
315+
316+ ---
317+
318+ ## 📚 Documentation | 文档
319+
320+ ### Available Documents | 可用文档
321+ - ** [ README.md] ( docs/README.md ) ** | ** [ README.md] ( docs/README.md ) ** : Main project documentation | 主要项目文档
322+ - ** [ REFACTORING_PLAN.md] ( docs/REFACTORING_PLAN.md ) ** | ** [ REFACTORING_PLAN.md] ( docs/REFACTORING_PLAN.md ) ** : Event-driven architecture migration plan | 事件驱动架构迁移计划
323+ - ** [ REFACTORING_PROGRESS.md] ( docs/REFACTORING_PROGRESS.md ) ** | ** [ REFACTORING_PROGRESS.md] ( docs/REFACTORING_PROGRESS.md ) ** : Progress tracking for V3.0 refactoring | V3.0重构进度跟踪
324+
325+ ### Upcoming Documentation | 即将推出的文档
326+ - ** API Reference** | ** API参考** : Complete manager and event documentation | 完整的管理器和事件文档
327+ - ** Plugin Development Guide** | ** 插件开发指南** : How to create mods and extensions | 如何创建模组和扩展
328+ - ** Event System Guide** | ** 事件系统指南** : Working with the event-driven architecture | 使用事件驱动架构
262329
263330---
264331
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