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This repository was archived by the owner on Feb 2, 2023. It is now read-only.
// Capture these outside the display block so they are retained.
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UIColor *backgroundColor = self.backgroundColor;
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CGRect bounds = self.bounds;
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CGPoint position = self.position;
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CGPoint anchorPoint = self.anchorPoint;
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// Pretty hacky since full 3D transforms aren't actually supported, but attempt to compute the transformed frame of this node so that we can composite it into approximately the right spot.
// If this is the root container node, use a frame with a zero origin to draw into. If not, calculate the correct frame using the node's position, transform and anchorPoint.
// Pretty hacky since full 3D transforms aren't actually supported, but attempt to compute the transformed frame of this node so that we can composite it into approximately the right spot.
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