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Bake Shaders at Export for Linux: Property not found: 'rendering/rendering_device/driver.linux'. #112462

@willowweevil

Description

@willowweevil

Tested versions

  • Reproducible in Godot versions: 4.5.stable.official.876b29033 and 4.5.1.stable.official

System information

Godot v4.5.stable - Ubuntu 24.04.3 LTS 24.04 on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - integrated Intel(R) Iris(R) Xe Graphics (RPL-P) - 13th Gen Intel(R) Core(TM) i5-1340P (16 threads) - 15.28 GiB memory and Godot v4.5.1.stable - macOS Sequoia (15.6.1) - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M2 (Apple8) - Apple M2 (8 threads) - 8.00 GiB memory

Issue description

Warning appears if you are trying to export project for Linux with Shaders Bake enabled.
The warning is: WARNING: core/config/project_settings.cpp:404 - Property not found: 'rendering/rendering_device/driver.linux'.
As i see there is no option driver.linux in the settings, only driver.linuxbsd.

Image

Steps to reproduce

Export project for Linux with Shaders Bake enabled.

Minimal reproduction project (MRP)

Eny project. Here, the empty one, for example.

new-game-project.zip

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Fix pending review

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