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Merge pull request #308 from ingerjm0/master
18273: Incorrect documentation on Avatar Standards page
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02.create-and-explore/05.avatars/03.avatar-standards/docs.md

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@@ -50,76 +50,6 @@ For the Reference pose, we propose a TPose which complies with the specification
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- In Blender the joint rotation values can be non-zero.
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- For the hand and related controller animation, make sure the middle finger is the first joint in the list of finger joints.
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### Default Joint Orientation Values
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- Hips = 0,0,0
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- Spine = 0,0,0
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- Spine1 = 0,0,0
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- Spine2 = 0,0,0
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- Neck = 0,0,0
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- Head = 0,0,0
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- HeadTop_End = 0,0,0
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- RightEye = 0,0,0
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- LeftEye = 0,0,0
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- LeftShoulder = 90,90,0
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- LeftArm = 0,0,0
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- LeftForeArm = 0,0,0
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- LeftHand = 0,0,0
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- LeftHandMiddle1 = 0,0,0
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- LeftHandMiddle2 = 0,0,0
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- LeftHandMiddle3 = 0,0,0
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- LeftHandMiddle4 = 0,0,0
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- LeftHandThumb1 = 0,0,0
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- LeftHandThumb2 = 0,0,0
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- LeftHandThumb3 = 0,0,0
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- LeftHandThumb4 = 0,0,0
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- LeftHandIndex1 = -0.07161852612,-0.07161852612,-0.07161852612
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- LeftHandIndex2 = 0.0714482688,0.0714482688,0.0714482688
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- LeftHandIndex3 = 0,0,0
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- LeftHandIndex4 = 0,0,0
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- LeftHandRing1 = 0,0,0
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- LeftHandRing2 = 0,0,0
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- LeftHandRing3 = 0,0,0
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- LeftHandRing4 = 0,0,0
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- LeftHandPinky1 = 0,0,0
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- LeftHandPinky2 = 0,0,0
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- LeftHandPinky3 = 0,0,0
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- LeftHandPinky4 = 0,0,0
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- RightShoulder = 90,-90,0
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- RightArm = 0,0,0
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- RightForeArm = 0,0,0
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- RightHand = 0,0,0
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- RightHandMiddle1 = 0,0,0
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- RightHandMiddle2 = 0,0,0
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- RightHandMiddle3 = 0,0,0
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- RightHandMiddle4 = 0,0,0
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- RightHandPinky1 = 0,0,0
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- RightHandPinky2 = 0,0,0
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- RightHandPinky3 = 0,0,0
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- RightHandPinky4 = 0,0,0
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- RightHandRing1 = 0,0,0
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- RightHandRing2 = 0,0,0
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- RightHandRing3 = 0,0,0
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- RightHandRing4 = 0,0,0
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- RightHandIndex1 = 0,0,0
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- RightHandIndex2 = 0,0,0
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- RightHandIndex3 = 0,0,0
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- RightHandIndex4 = 0,0,0
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- RightHandThumb1 = 0,0,0
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- RightHandThumb2 = 0,0,0
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- RightHandThumb3 = 0,0,0
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- RightHandThumb4 = 0,0,0
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- LeftUpLeg = 0,0,0
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- LeftLeg = 0,0,0
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- LeftFoot = 51.39617927,0,0
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- LeftToeBase = 38.19675833,0,0
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- LeftToe_End = 0,0,0
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- RightUpLeg = 0,0,0
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- RightLeg = 0,0,0
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- RightFoot = 51.4549916,0,0
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- RightToeBase = 38.19938444,0,0
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- RightToe_End = 0,0,0
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## Look-at Vectors
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The look-at vectors are driven by the z-vector of the eye joints.
@@ -187,68 +117,67 @@ To view the default blendshapes for the default Being of Light avatar, open the
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## Joint Hierarchy and Naming
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- Hips
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- Spine
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- Spine1
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- Spine2
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- Neck
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- Head
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- HeadTop_End
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- LeftShoulder
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- LeftArm
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- LeftForeArm
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- LeftHand
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- LeftHandThumb1
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- LeftHandThumb2
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- LeftHandThumb3
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- LeftHandThumb4
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- LeftHandIndex1
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- LeftHandIndex2
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- LeftHandIndex3
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- LeftHandIndex4
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- LeftHandMiddle1
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- LeftHandMiddle2
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- LeftHandMiddle3
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- LeftHandMiddle4
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- LeftHandRing1
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- LeftHandRing2
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- LeftHandRing3
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- LeftHandRing4
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- LeftHandPinky1
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- LeftHandPinky2
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- LeftHandPinky3
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- LeftHandPinky4
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- RightShoulder
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- RightArm
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- RightForeArm
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- RightHand
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- RightHandThumb1
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- RightHandThumb2
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- RightHandThumb3
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- RightHandThumb4
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- RightHandIndex1
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- RightHandIndex2
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- RightHandIndex3
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- RightHandIndex4
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- RightHandMiddle1
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- RightHandMiddle2
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- RightHandMiddle3
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- RightHandMiddle4
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- RightHandRing1
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- RightHandRing2
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- RightHandRing3
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- RightHandRing4
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- RightHandPinky1
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- RightHandPinky2
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- RightHandPinky3
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- RightHandPinky4
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- LeftUpLeg
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- LeftLeg
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- LeftFoot
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- LeftToeBase
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- LeftToe_End
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- RightUpLeg
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- RightLeg
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- RightFoot
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- RightToeBase
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- RightToe_End
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- Spine
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- Spine1
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- Spine2
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- Neck
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- Head
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- HeadTop_End
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- LeftShoulder
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- LeftArm
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- LeftForeArm
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- LeftHand
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- LeftHandThumb1
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- LeftHandThumb2
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- LeftHandThumb3
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- LeftHandThumb4
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- LeftHandIndex1
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- LeftHandIndex2
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- LeftHandIndex3
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- LeftHandIndex4
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- LeftHandMiddle1
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- LeftHandMiddle2
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- LeftHandMiddle3
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- LeftHandMiddle4
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- LeftHandRing1
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- LeftHandRing2
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- LeftHandRing3
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- LeftHandRing4
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- LeftHandPinky1
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- LeftHandPinky2
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- LeftHandPinky3
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- LeftHandPinky4
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- RightShoulder
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- RightArm
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- RightForeArm
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- RightHand
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- RightHandThumb1
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- RightHandThumb2
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- RightHandThumb3
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- RightHandThumb4
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- RightHandIndex1
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- RightHandIndex2
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- RightHandIndex3
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- RightHandIndex4
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- RightHandMiddle1
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- RightHandMiddle2
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- RightHandMiddle3
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- RightHandMiddle4
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- RightHandRing1
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- RightHandRing2
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- RightHandRing3
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- RightHandRing4
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- RightHandPinky1
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- RightHandPinky2
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- RightHandPinky3
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- RightHandPinky4
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- LeftUpLeg
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- LeftLeg
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- LeftFoot
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- LeftToeBase
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- LeftToe_End
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- RightUpLeg
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- RightLeg
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- RightFoot
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- RightToeBase
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- RightToe_End

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