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8 files changed

+5082
-2524
lines changed

8 files changed

+5082
-2524
lines changed

client/components/controls.js

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -37,8 +37,8 @@ export default class Controls {
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let left = new Control(scene, 0, 0, 'left').setRotation(-0.5 * Math.PI)
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let right = new Control(scene, 0, 0, 'right').setRotation(0.5 * Math.PI)
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let up = new Control(scene, 0, 0, 'up')
40-
let down = new Control(scene, 580, 400, 'down').setRotation(1 * Math.PI)
41-
this.controls.push(left, right, up)
40+
let down = new Control(scene, 0, 0, 'down').setRotation(1 * Math.PI)
41+
this.controls.push(left, right, up, down)
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this.resize()
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this.scene.events.on('update', this.update, this)
@@ -60,7 +60,8 @@ export default class Controls {
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y: h
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},
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{ x: controlsRadius + 214, y: h },
63-
{ x: w, y: h }
63+
{ x: w, y: h },
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{ x: w - 204, y: h }
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]
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6667
this.controls.forEach((ctl, i) => {

client/scenes/gameScene.js

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -41,8 +41,6 @@ export default class GameScene extends Scene {
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this.channel.emit('addDummy')
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})
4343

44-
this.add.text(0,0, 'HP: ', { fontSize: 48 })
45-
4644
const parseUpdates = updates => {
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if (typeof updates === undefined || updates === '') return []
4846

@@ -67,7 +65,7 @@ export default class GameScene extends Scene {
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const updatesHandler = updates => {
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updates.forEach(gameObject => {
70-
const { playerId, x, y, dead } = n
68+
const { playerId, x, y, dead } = gameObject
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const alpha = dead ? 0 : 1
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7371
if (Object.keys(this.objects).includes(playerId)) {

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