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Remove noise
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src/Robotone/Effect.cpp

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@@ -98,8 +98,6 @@ void Effect::wet(const std::span<const float> input, const std::span<float> outp
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output.begin(),
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[&](float x)
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{
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// x = noise();
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float y = sdft->transform(x, [&](const std::span<const std::complex<double>> dftanal,
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const std::span<std::complex<double>> dftsynth)
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{

src/Robotone/Effect.h

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@@ -50,8 +50,6 @@ class Effect final : public juce::jingles::AudioEffect
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std::unique_ptr<Vocoder> vocoder;
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std::unique_ptr<Channels> channels;
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Noise<float> noise;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(Effect)
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};

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