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In my app, I would like to rotate the CubeTexture that defines the scene background and the environment map reflections by 180° along the vertical y-axis.
My rotation is defined by the VRML and X3D specifications about the background fields.
I tried to modify several parameters like the mapping, flipY and rotation Texture fields. However I didn't found any good way to do so.
- Is there some obvious way to do so that I missed?
- Any chance to see this coming in
three.js? - If I would like to implement it, what parameters would you like to see (for example
Texture.flipXandCubeTexture.flipZ)? Would you be interested in this feature?
looeee, stefaniapedrazzi, fabienrohrer, omichel, but0n and 14 more