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Description
Description
WebGLRenderer:
MeshNormalMaterial inherits the .toneMapped property as true, but the material omits the tone mapping shader chunks, so the material is never tone mapped.
This is the correct behavior. We never want the material to be tone mapped.
WebGPURenderer:
MeshNormalMaterial responds to tone mapping. It should not. This needs to be fixed.
Note: There are other problems with MeshNormalMaterial that cause the material to be washed out when rendered with WebGPURenderer. That will be addressed in a separate PR after this issue is resolved.
Reproduction steps
Code
// code goes hereLive example
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Version
r167dev
Device
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