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Description
Description
Overriding the fogNode breaks the render
On a scene using an inline fogNode :
const rangeF = rangeFogFactor(0.0, 100.0 );
scene.fogNode = fog( color(0xff0000), rangeF);
Overriding with a TSL Fn break the engine build :
scene.fogNode = Fn(()=>{
return fog( color(0xff0000), rangeF);
})
Live example
This live fiddle uses the latest DEV build targeted in my own fork, since the current repo builds are not updated
Version
dev build last
Device
Desktop
Browser
Chrome
OS
MacOS