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Description
Description
When I set depthTest = true and depthWrite = false, depth testing still works as expected.
When I use WebGLRenderer or WebGPURenderer (without enabling logarithmic depth), everything works fine. However, the issue arises after I enable logarithmic depth.
The image below is the expected result.

wrong depth

The green sphere in the foreground should be occluded by the red sphere below it.
This issue has affected many visual effects in my scene, and I sincerely hope it can be resolved.
Reproduction steps
emoty
Code
// code goes hereLive example
Screenshots
No response
Version
171
Device
Desktop
Browser
Chrome
OS
MacOS
Lafeu-p and mrdoob