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Copy file name to clipboardExpand all lines: store/getGcData.ts
+3-1Lines changed: 3 additions & 1 deletion
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@@ -96,7 +96,9 @@ async function saveGcData(
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constplayers=data.match.players.map(
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(p: any,i: number): GcPlayer=>({
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// NOTE: account ids are not anonymous in this call
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// Also, we probably want to queue a job post-parse that reads back the match data and updates all player_caches now that we have identity and parsed data
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// Also, we probably want to queue a reconciliation job post-parse
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// to read back the match data and update all player_caches now that we have identity and parsed data
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// Maybe also want to do it after GC, and call it from fullhistory to update on request?
Copy file name to clipboardExpand all lines: svc/fullhistory.ts
+5-3Lines changed: 5 additions & 3 deletions
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@@ -30,10 +30,12 @@ async function updatePlayer(player: FullHistoryJob) {
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}
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asyncfunctionprocessMatch(matchId: string){
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constcontainer=generateJob('api_details',{
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match_id: Number(matchId),
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});
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// Disabled due to Steam GetMatchDetails being broken
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// This would update the match blob with the visibility and update player caches to make them show up under a player
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// Could possibly queue these matches for GC data fetch and then trigger a reconciliation from our own DB (similar to proposed change after parsing a match)
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