You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello and thank you for implementing DualSense Trigger Effects in Jak 2. After experiencing the glorious button sensations, it came to me how that feature could be polished further:
Require the button (R2) to be fully pressed, to encourage the player to go through the effects. Currently, you can barely touch the button and the gun will fire, which goes against the idea of ATs.
Add 'effect-vibrate' for the turret, since it already has the corresponding gamepad vibration 'cpad-set-buzz'. Only problem: the turret has two states – normal and overheated – so we'd need to include two effects to take that into account, but the existing vibration already does.
Implement a check to only activate an effect if the gun is ready. Currently, if you press the button too fast, you will always feel the effects, but the gun won't always fire due to cooldown. But that is a minor inconvenience and should be looked at lastly.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
Hello and thank you for implementing DualSense Trigger Effects in Jak 2. After experiencing the glorious button sensations, it came to me how that feature could be polished further:
Require the button (R2) to be fully pressed, to encourage the player to go through the effects. Currently, you can barely touch the button and the gun will fire, which goes against the idea of ATs.
Add 'effect-vibrate' for the turret, since it already has the corresponding gamepad vibration 'cpad-set-buzz'. Only problem: the turret has two states – normal and overheated – so we'd need to include two effects to take that into account, but the existing vibration already does.
Implement a check to only activate an effect if the gun is ready. Currently, if you press the button too fast, you will always feel the effects, but the gun won't always fire due to cooldown. But that is a minor inconvenience and should be looked at lastly.
Thanks and... good luck.
Beta Was this translation helpful? Give feedback.
All reactions