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I am beginner of Rust language, So i wanna know how to listen a stream from conn, i do resolve request/response traffic,but sometimes there will be server side pushed stream traffic, how to deal that?
Example: In game Squad, players chat in server or establishing one team will trigger a pushing event message through the pipeline of Rcon. Conn will receive a message for that
#[tokio::main]
async fn main() -> Result<(), Error> {
let config: config::Config = config::Config::new("110.42.9.143", 21149, "LiT5B6nJmeeUUpdT2U");
let mut conn = <Connection<AsyncStdStream>>
::builder()
.connect(&config.address, &config.password).await?;
// TODO: I noticed that io is a private member on Connection, so...
HereINeedASnippets_ToListenServerSidePushedMessages() <==================== What should i fill here
let resp = conn.cmd("ListPlayers").await?;
println!("{}", resp);
Ok(())
}Ty!
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