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README.md

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# @pixi/layers - PixiJS Layers Kit
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[![Build](https://github.com/pixijs/layers/workflows/Build/badge.svg)](https://github.com/pixijs/layers/actions?query=workflow%3A%22Build%22) [![npm version](https://badge.fury.io/js/%40pixi%2Flayers.svg)](https://badge.fury.io/js/%40pixi%2Flayers)
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[![Build CI](https://github.com/pixijs/layers/actions/workflows/build.yml/badge.svg)](https://github.com/pixijs/layers/actions/workflows/build.yml) [![npm version](https://badge.fury.io/js/%40pixi%2Flayers.svg)](https://badge.fury.io/js/%40pixi%2Flayers)
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This package provides an extension to scene tree - layers. These layers allows you to change
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the rendering order of items in your scene without moving them around in your scene. It's like
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## Examples
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* [Lighting example](https://pixijs.io/examples/#/plugin-layers/lighting.js)
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* [Z-order example](https://pixijs.io/examples/#/plugin-layers/zorder.js)
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* [Double buffering](https://pixijs.io/examples/#/plugin-layers/trail.js)
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* [Normals example](https://pixijs.io/examples/#/plugin-layers/normals.js)
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* [Normals with sorting](https://pixijs.io/examples/#/plugin-layers/normals-drag.js)
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* [Blend Modes example](https://pixijs.io/layers/examples/blend-modes.html)
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* [Z-order example](https://pixijs.io/layers/examples/z-order.html)
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* [Double buffering](https://pixijs.io/layers/examples/trail.html)
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* [Bring To Top](https://pixijs.io/layers/examples/bring-to-top.html)
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## Usage
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