@@ -83,14 +83,13 @@ static Texture2D texShapes = { 1, 1, 1, 1, 7 }; // Texture used o
8383static Rectangle texShapesRec = { 0.0f , 0.0f , 1.0f , 1.0f }; // Texture source rectangle used on shapes drawing
8484
8585//----------------------------------------------------------------------------------
86- // Module specific Functions Declaration
86+ // Module Internal Functions Declaration
8787//----------------------------------------------------------------------------------
8888static float EaseCubicInOut (float t , float b , float c , float d ); // Cubic easing
8989
9090//----------------------------------------------------------------------------------
9191// Module Functions Definition
9292//----------------------------------------------------------------------------------
93-
9493// Set texture and rectangle to be used on shapes drawing
9594// NOTE: It can be useful when using basic shapes and one single font,
9695// defining a font char white rectangle would allow drawing everything in a single draw call
@@ -2371,7 +2370,7 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol
23712370}
23722371
23732372// Check if circle collides with a line created between two points [p1] and [p2]
2374- RLAPI bool CheckCollisionCircleLine (Vector2 center , float radius , Vector2 p1 , Vector2 p2 )
2373+ bool CheckCollisionCircleLine (Vector2 center , float radius , Vector2 p1 , Vector2 p2 )
23752374{
23762375 float dx = p1 .x - p2 .x ;
23772376 float dy = p1 .y - p2 .y ;
@@ -2420,7 +2419,7 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
24202419}
24212420
24222421//----------------------------------------------------------------------------------
2423- // Module specific Functions Definition
2422+ // Module Internal Functions Definition
24242423//----------------------------------------------------------------------------------
24252424
24262425// Cubic easing in-out
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