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I am probably doing it wrong but there seems to be some sort of idiosyncrasy to it that I am having a hard time figuring out.
If I created the tree as such:
let mut tiles = egui_tiles::Tiles::default();
let children = vec![
tiles.insert_pane(Pane {
nr: PaneType::Chart("SOMETHING", "SOMETHING".to_string()),
retained: true,
}),
tiles.insert_pane(Pane {
nr: PaneType::EmptyDemo(Color32::DARK_BLUE),
retained: true,
}),
];
let h2 = tiles.insert_tab_tile(children);
egui_tiles::Tree::new("tree_root", h2, tiles)And then try to add a new tile like:
if ui.button("UI Panels Test").clicked() {
if let Some(r) = self.tree.root() {
self.log("Found root");
let content = Pane {
nr: PaneType::EmptyDemo(Color32::DARK_BLUE),
retained: true,
};
let t = vec![self.tree.tiles.insert_pane(content)];
let pid = self.tree.tiles.insert_horizontal_tile(t);
self.tree.move_tile_to_container(pid, r.clone(), 0, true);
}
}It works fine. But if I closed the PaneType::EmptyDemo(Color32::DARK_BLUE) pane before creating another, it never shows up.
Is it about the size of the new panel?
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