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Description
Always use a random 128-bit or 256-bit salt
The typical salt size is 128 bits, but 256-bit is also fine for further reassurance that the salt won’t repeat.
generate 256-bit random values for IDs, salts, etc: this reduces the chances of a collision into the realm of not having anything to worry about. By contrast, random 128-bit values will collide after 2^64 due to the birthday paradox.
I just want to express my humble disagreement. 128 bits is a lot, even taking into account the birthday paradox. Salt is not the kind of thing that gets bruteforced out on a quantum computer. Making salt larger than 128 bits is just as pointless as making symmetric keys larger than 256 bits. I agree with the creators of primitives who limit the salt size to 128 bits.
Just a reminder that
2^64 = 1.8e19 // 18 quintillions