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Hi,
I wanted to share a possible bug. If destroy method passed to Pool constructor is async, then its rejection might cause an unhandled promise rejection, for example in idle timer (it doesn't seem to await resource destruction). Here's a test that demonstrates the behavior (it fails with an unhandled rejection)
import * as tap from 'tap';
import { Pool } from '../../src';
tap.test('should finish the test without unhandled rejection', async (t) => {
const pool = new Pool<{ foo: number }>({
create: () => Promise.resolve({ foo: 1 }),
// Pool doesn't await destroy when closing idle connections
destroy: () => Promise.reject('Ohnoo'),
validate: () => true,
max: 5,
min: 0,
idleTimeoutMillis: 500,
reapIntervalMillis: 1000,
});
const res = await pool.acquire(); // create first resource, it will be kept
t.equal(res, { foo: 1 });
pool.release(res);
// wait 3 seconds for idle timer to cause unhandled rejection
await new Promise((resolve) => {
setTimeout(resolve, 3000);
});
await pool.destroyAllNow().then(
() => console.log('Destroyed'),
(err) => console.log('Error, whatever' + err),
);
});
Thanks for looking at this,
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