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Become a sponsor to Chinedu Francis Nwafili

My three main focuses are

  • Breaking down complex graphics programming concepts into interactive, beginner-friendly tutorials.

  • Writing easy-to-install and easy-to-use tooling for 3D graphics programming pipelines.

  • Making it easy and ergonomic to write front-end web browser applications in Rust.

If any of these are things that you're interested in - join the parade!

Featured work

  1. chinedufn/percy

    Build frontend browser apps with Rust + WebAssembly. Supports server side rendering.

    Rust 2,298
  2. chinedufn/webgl-water-tutorial

    The source code for a tutorial on rendering water using WebGL + Rust + WebAssembly

    Rust 489
  3. chinedufn/skeletal-animation-system

    A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind

    JavaScript 252
  4. chinedufn/psd

    A Rust API for parsing and working with PSD files.

    Rust 277
  5. chinedufn/collada-dae-parser

    Parse collada .dae 3d animation files into a WebGL friendly JSON format

    JavaScript 106
  6. chinedufn/landon

    A collection of tools, data structures and methods for exporting Blender data (such as meshes and armatures) and preparing it for your rendering pipeline.

    Rust 147

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$1 a month

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You might be interested in seeing more frequent interactive graphics programming tutorials covering a wider range of concepts.

Or you might be interested in seeing consistent improvements to some of my existing open source work.

Or you might love 3D graphics programming and/or Rust and want to help support the journey.

Welcome!

$15 a month

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You're an individual or small company using some of my work in production and your project would stand to benefit from continued high-quality improvements.

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$100 a month

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You're a mid-sized or larger company that has one or more important products depending on my work.

$100 / month is a rounding error in your neck of the woods.

You're happy to invest in more high-quality improvements for your underlying libraries.

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