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Update MEMORY-MANAGEMENT.md
Co-authored-by: Chengzhong Wu <[email protected]>
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MEMORY-MANAGEMENT.md

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@@ -112,7 +112,7 @@ implementation. However, we are aware that garbage collecting weak maps comes at
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performance cost.
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We expect that there will be two "kinds" of async context maps:
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- a lot of very short-lived ones, used by frameworks during the renderind process.
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- a lot of very short-lived ones, used by frameworks during the rendering process.
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- a few long-lived ones, used to trace long-running tasks
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We also expect that, while there can be a lot of async context maps, they will all contain a very limited number of entries (a single-digit amount in most cases).

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