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| 1 | +export interface DiagonalLabelParams { |
| 2 | + dimensionStart: { x: number; y: number } |
| 3 | + dimensionEnd: { x: number; y: number } |
| 4 | + screenDimensionStart: { x: number; y: number } |
| 5 | + screenDimensionEnd: { x: number; y: number } |
| 6 | + flipX: boolean |
| 7 | + flipY: boolean |
| 8 | +} |
| 9 | + |
| 10 | +export interface DiagonalLabelResult { |
| 11 | + distance: number |
| 12 | + screenDistance: number |
| 13 | + x: number |
| 14 | + y: number |
| 15 | + show: boolean |
| 16 | +} |
| 17 | + |
| 18 | +export function calculateDiagonalLabel( |
| 19 | + params: DiagonalLabelParams, |
| 20 | +): DiagonalLabelResult { |
| 21 | + const { |
| 22 | + dimensionStart, |
| 23 | + dimensionEnd, |
| 24 | + screenDimensionStart, |
| 25 | + screenDimensionEnd, |
| 26 | + flipX, |
| 27 | + flipY, |
| 28 | + } = params |
| 29 | + |
| 30 | + // Calculate dimension distance in world coordinates |
| 31 | + const deltaX = dimensionEnd.x - dimensionStart.x |
| 32 | + const deltaY = dimensionEnd.y - dimensionStart.y |
| 33 | + const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY) |
| 34 | + |
| 35 | + // Calculate screen distance and angle |
| 36 | + const screenDeltaX = screenDimensionEnd.x - screenDimensionStart.x |
| 37 | + const screenDeltaY = screenDimensionEnd.y - screenDimensionStart.y |
| 38 | + const screenDistance = Math.sqrt( |
| 39 | + screenDeltaX * screenDeltaX + screenDeltaY * screenDeltaY, |
| 40 | + ) |
| 41 | + |
| 42 | + // Calculate angle of the measurement line |
| 43 | + const angle = Math.atan2(screenDeltaY, screenDeltaX) * (180 / Math.PI) |
| 44 | + |
| 45 | + const normalizedAngle = Math.abs(angle) % 90 |
| 46 | + const angleFromAxis = Math.min(normalizedAngle, 90 - normalizedAngle) |
| 47 | + const isDiagonal = angleFromAxis > 15 |
| 48 | + |
| 49 | + // Find midpoint of the diagonal line |
| 50 | + const midX = (screenDimensionStart.x + screenDimensionEnd.x) / 2 |
| 51 | + const midY = (screenDimensionStart.y + screenDimensionEnd.y) / 2 |
| 52 | + |
| 53 | + // Offset perpendicular to the line, always pointing away from the inner triangle |
| 54 | + const offsetDistance = 15 |
| 55 | + const perpendicularAngle = angle + 90 |
| 56 | + |
| 57 | + let offsetX = Math.cos((perpendicularAngle * Math.PI) / 180) * offsetDistance |
| 58 | + let offsetY = Math.sin((perpendicularAngle * Math.PI) / 180) * offsetDistance |
| 59 | + |
| 60 | + const isNE = screenDeltaX > 0 && screenDeltaY < 0 |
| 61 | + const isNW = screenDeltaX < 0 && screenDeltaY < 0 |
| 62 | + const isSE = screenDeltaX > 0 && screenDeltaY > 0 |
| 63 | + const isSW = screenDeltaX < 0 && screenDeltaY > 0 |
| 64 | + |
| 65 | + if (flipX !== flipY && !isNE) { |
| 66 | + offsetX = -offsetX |
| 67 | + offsetY = -offsetY |
| 68 | + } |
| 69 | + |
| 70 | + if (isNE) { |
| 71 | + const lessOffset = -45 |
| 72 | + offsetX += Math.cos((perpendicularAngle * Math.PI) / 180) * lessOffset |
| 73 | + offsetY += Math.sin((perpendicularAngle * Math.PI) / 180) * lessOffset |
| 74 | + } |
| 75 | + |
| 76 | + if (isSE) { |
| 77 | + const seAdjust = -10 |
| 78 | + offsetX += Math.cos((perpendicularAngle * Math.PI) / 180) + seAdjust * 2 |
| 79 | + offsetY += Math.sin((perpendicularAngle * Math.PI) / 180) + seAdjust |
| 80 | + } |
| 81 | + |
| 82 | + if (isSW) { |
| 83 | + const reduceOffset = 10 |
| 84 | + offsetX += Math.cos((perpendicularAngle * Math.PI) / 180) * reduceOffset |
| 85 | + offsetY += Math.sin((perpendicularAngle * Math.PI) / 180) * reduceOffset |
| 86 | + } |
| 87 | + |
| 88 | + const x = midX + offsetX |
| 89 | + const y = midY + offsetY |
| 90 | + |
| 91 | + return { |
| 92 | + distance, |
| 93 | + screenDistance, |
| 94 | + x, |
| 95 | + y, |
| 96 | + show: distance > 0.01 && screenDistance > 30 && isDiagonal, |
| 97 | + } |
| 98 | +} |
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